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Tell Me About Savage Worlds (please)...
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<blockquote data-quote="amerigoV" data-source="post: 5590770"><p>I updated my <a href="http://www.enworld.org/forum/general-rpg-discussion/305074-tell-me-about-savage-worlds-please-2.html#post5544066" target="_blank">long list</a> after having a session yesterday. It was two buddies of mine and I, one who only had played SW a few times. I was a player this day.</p><p></p><p>We had a blast with 2 0XP Wildcards and 4 Extras to round out the group. We did two short scenarios. I ran the Extras with my WC in the first scenario. The Extras really opens up some interesting tactical options that you just do not get in "normal" games. Its not that you would not get those options if you had some henchmen, but they are such a PITA unless you are running something like 1e. I have been in an Olde Skoole state of mind of late and it really harkens back to the days when your were almosted expected to have henchmen in your party (although oddly enough, our group did not use them Back in the Day (tm))</p><p></p><p></p><p>We ran a second short scenario and my buddy ran the Extras without missing a beat (remember, he is has only played a few times). Plus it gave him some extra dice to roll because is main PC was having a tough day with the dice early on. </p><p></p><p>And the great thing is that you get attached to those Extras. One got taken down in a fight. He survived, but was Incapacitated until he could get real healing. So we had to account for him as we continued the adventure (example - it would have been better if we had been on foot and not taken the wagon, but due to his injury we had to take the wagon with us).</p><p></p><p>The best thing from a system perspective? Not a single thing was written on paper for the Extras. And the Extras about stole the show! Extras working together are a viable threat in SW. For low level, you can get away with everything is a d6 (experienced troops can get away with most items at d8, and peasants / regular people d4s combat-wise). Plus it is just fun to grab a fist full of d6s in an attempt to beat up or shoot something. At a glance you quickly know how many hits you have and then grab up some more dice to load up on damage. Definately FFF!</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5590770"] I updated my [url=http://www.enworld.org/forum/general-rpg-discussion/305074-tell-me-about-savage-worlds-please-2.html#post5544066]long list[/url] after having a session yesterday. It was two buddies of mine and I, one who only had played SW a few times. I was a player this day. We had a blast with 2 0XP Wildcards and 4 Extras to round out the group. We did two short scenarios. I ran the Extras with my WC in the first scenario. The Extras really opens up some interesting tactical options that you just do not get in "normal" games. Its not that you would not get those options if you had some henchmen, but they are such a PITA unless you are running something like 1e. I have been in an Olde Skoole state of mind of late and it really harkens back to the days when your were almosted expected to have henchmen in your party (although oddly enough, our group did not use them Back in the Day (tm)) We ran a second short scenario and my buddy ran the Extras without missing a beat (remember, he is has only played a few times). Plus it gave him some extra dice to roll because is main PC was having a tough day with the dice early on. And the great thing is that you get attached to those Extras. One got taken down in a fight. He survived, but was Incapacitated until he could get real healing. So we had to account for him as we continued the adventure (example - it would have been better if we had been on foot and not taken the wagon, but due to his injury we had to take the wagon with us). The best thing from a system perspective? Not a single thing was written on paper for the Extras. And the Extras about stole the show! Extras working together are a viable threat in SW. For low level, you can get away with everything is a d6 (experienced troops can get away with most items at d8, and peasants / regular people d4s combat-wise). Plus it is just fun to grab a fist full of d6s in an attempt to beat up or shoot something. At a glance you quickly know how many hits you have and then grab up some more dice to load up on damage. Definately FFF! [/QUOTE]
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