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<blockquote data-quote="amerigoV" data-source="post: 5626082"><p>Sorry it did not work out for you. Everything you listed in your post is the complete opposite of my experience. I ran the Wild Hunt (the FreeRPG offering) yesterday for 3 people completely new to Savage Worlds, classic D&Der types. The 4th played in a Ravenloft campaign that I ran using SW who is also mostly a D&Der.</p><p></p><p>We rocked through it in about 4 hours with great roleplay and the system not getting in the way of what people were doing. One woman was completely engrossed into the trappings of a psionist, another guy ran the kid and was pulling all sorts of descriptive tricks. The 4e guy enjoyed the game. While he thought it might be more one-shot-ish in nature, he did admit there is no way they would have gotten through as much material using 4e. The woman that has run with me in the past enjoyed playing a completely different role and pulled it off great (she ran a not quite all there person into the occult - at one point she "interviewed" a zombie as a smarts trick, resulting in a raise and Shaken result - funny and somehow appropriate for the adventure).</p><p></p><p>We have "just show up on game night" people and they enjoy the system. I, on the other hand, am a system mastery and powergamer guy and I love the system. Overall, there is much more there than meets the eye. While it can run more simplistically, there is significant depth to the system without having to buy $500 in crunchy player supplements (honestly, if you need 600 pages of rulebooks to explain your system, you just are not doing it right IMO).</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5626082"] Sorry it did not work out for you. Everything you listed in your post is the complete opposite of my experience. I ran the Wild Hunt (the FreeRPG offering) yesterday for 3 people completely new to Savage Worlds, classic D&Der types. The 4th played in a Ravenloft campaign that I ran using SW who is also mostly a D&Der. We rocked through it in about 4 hours with great roleplay and the system not getting in the way of what people were doing. One woman was completely engrossed into the trappings of a psionist, another guy ran the kid and was pulling all sorts of descriptive tricks. The 4e guy enjoyed the game. While he thought it might be more one-shot-ish in nature, he did admit there is no way they would have gotten through as much material using 4e. The woman that has run with me in the past enjoyed playing a completely different role and pulled it off great (she ran a not quite all there person into the occult - at one point she "interviewed" a zombie as a smarts trick, resulting in a raise and Shaken result - funny and somehow appropriate for the adventure). We have "just show up on game night" people and they enjoy the system. I, on the other hand, am a system mastery and powergamer guy and I love the system. Overall, there is much more there than meets the eye. While it can run more simplistically, there is significant depth to the system without having to buy $500 in crunchy player supplements (honestly, if you need 600 pages of rulebooks to explain your system, you just are not doing it right IMO). [/QUOTE]
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