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<blockquote data-quote="OpsKT" data-source="post: 5632662" data-attributes="member: 70780"><p>Being that the guy below necro'd your post, I doubt you're still reading but if you haven't already tried it, here is another vote for DOOOOOO IIIIITTTTTTTTT!!!</p><p></p><p></p><p></p><p>You forgot, in your opinion. You necro'd the post for this little data? And the core book is FULL of non-setting specific edges. Is your DM (or you) daft or something? </p><p></p><p></p><p></p><p>I don't think you guys have actually read the book. Deadlands has a LOT of different character types. </p><p></p><p></p><p></p><p>I've never had a d20 game of any type but Star Wars Saga have a combat that lasted LESS than one hour. Too many options, <strong>too many Hit Points!</strong> Where in contrast, my combats for Savage Worlds and World of Darkness are both 1/2 hour or less, always.</p><p></p><p>Did you guys not realize that a raise on damage (vs Toughness) results in a Wound and the enemy is down? Only wild card NPCs get the full three wounds. Savage Worlds has an up, down, and off the table philosophy of combat. </p><p></p><p>Or, was no one able to do enough damage to get over toughness, or did you forget to focus fire so that one team member could shake the target, and the next could wound? </p><p></p><p>It sounds like you really did not understand the wound system. </p><p></p><p></p><p></p><p>That's funny, I think v3.5, Pathfinder, and 4e have the lack of depth and customization. Almost every feat is based on combat. Every power. And it forces you into <strong>classes!</strong> What is more of a <em>straight jacket</em> than a class? Savage Worlds has no classes, if you want to be a spell casting swashbuckling swordsman, you can be! Rich bastard with no real skills whatsoever but the ability to throw money at a problem? You can do that!</p></blockquote><p></p>
[QUOTE="OpsKT, post: 5632662, member: 70780"] Being that the guy below necro'd your post, I doubt you're still reading but if you haven't already tried it, here is another vote for DOOOOOO IIIIITTTTTTTTT!!! You forgot, in your opinion. You necro'd the post for this little data? And the core book is FULL of non-setting specific edges. Is your DM (or you) daft or something? I don't think you guys have actually read the book. Deadlands has a LOT of different character types. I've never had a d20 game of any type but Star Wars Saga have a combat that lasted LESS than one hour. Too many options, [b]too many Hit Points![/b] Where in contrast, my combats for Savage Worlds and World of Darkness are both 1/2 hour or less, always. Did you guys not realize that a raise on damage (vs Toughness) results in a Wound and the enemy is down? Only wild card NPCs get the full three wounds. Savage Worlds has an up, down, and off the table philosophy of combat. Or, was no one able to do enough damage to get over toughness, or did you forget to focus fire so that one team member could shake the target, and the next could wound? It sounds like you really did not understand the wound system. That's funny, I think v3.5, Pathfinder, and 4e have the lack of depth and customization. Almost every feat is based on combat. Every power. And it forces you into [b]classes![/b] What is more of a [i]straight jacket[/i] than a class? Savage Worlds has no classes, if you want to be a spell casting swashbuckling swordsman, you can be! Rich bastard with no real skills whatsoever but the ability to throw money at a problem? You can do that! [/QUOTE]
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