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Tell me about Savage Worlds
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<blockquote data-quote="Votan" data-source="post: 5634372" data-attributes="member: 18680"><p>I think the contrast between AD&D and Savage Worlds is a bit more complex. AD&D went with the idea of random characters with the notion that bneing surprised about the nature of a character led one to play things outside the box. If one rolled an abysmal dexterity, then it was time to try and play (a perhaps not especially wise) cleric. This can be fun, but was never the dominate mode of playing even in 1E.</p><p></p><p>By 3E (and especially 4E), designed characters have taken over D&D and this point becomes much less meaningful.</p><p></p><p>AD&D had the cool insight that an approach like 4d6 drop one (or 3d6) in order would lead to all sorts of quirky and unexpected characters. Buit this required other features of the game (like only a modest link between ability scores and character power) as well as a high mortality rate (so a single lucky set of rolls isn't a permanent license to superiority). </p><p></p><p>Different approaches have different pluses and minuses.</p></blockquote><p></p>
[QUOTE="Votan, post: 5634372, member: 18680"] I think the contrast between AD&D and Savage Worlds is a bit more complex. AD&D went with the idea of random characters with the notion that bneing surprised about the nature of a character led one to play things outside the box. If one rolled an abysmal dexterity, then it was time to try and play (a perhaps not especially wise) cleric. This can be fun, but was never the dominate mode of playing even in 1E. By 3E (and especially 4E), designed characters have taken over D&D and this point becomes much less meaningful. AD&D had the cool insight that an approach like 4d6 drop one (or 3d6) in order would lead to all sorts of quirky and unexpected characters. Buit this required other features of the game (like only a modest link between ability scores and character power) as well as a high mortality rate (so a single lucky set of rolls isn't a permanent license to superiority). Different approaches have different pluses and minuses. [/QUOTE]
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