Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Savage Worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 5634440" data-attributes="member: 3887"><p>We played around with converting some of our 3e caster PC's (13th-14th level) to Savage Worlds and were happy with the result, using the Explorer's Edition plus the Fantasy Companion, and a few odds and ends from the various setting books. </p><p></p><p>The consensus was Savage Worlds offered a nice, compact set of tools for modelling magic-using characters. From DM's/homebrew author's perspective, I'm finding Savage Worlds to be a <em>better</em> fit for magic than 3e. My setting has idiosyncratic schools of magic which are more easily done using SW's combination of Arcane Backgrounds, Trappings, and a (relatively) small Powers list. It's <em>much</em> simpler than trying to build these schools using 3e, where there never were enough spells of each type for per level (sure, there's always re-skinning, but real mechanical differences are nice sometimes). </p><p></p><p></p><p>So far, that's how our SW/Slipstream campaign is playing out -- but I don't think it's a product of the rules, it's just the timbre of that particular game. Then again, I rarely see "depth" as a rules issue. </p><p></p><p></p><p>Agree again... but what RPG's simulate real life? SW just seems up-front about what's traditionally been an unspoken assumption about what's actually being simulated. </p><p></p><p></p><p>Same here. One week we had a great fight scene, the next we had one that lasted almost the entire session. Which surprised us, since we came to SW from D&D 4e and had thought we were leaving those behind. Granted it was a <em>complicated</em> battle, in complex terrain, against ludicrous anthropomorphic shark gangsters, plus we were tired, but still... I recall feeling "this product isn't exactly as advertised". I'm sure we'll get up to speed on speedy combats in time. </p><p></p><p></p><p>I see frequently nods towards "simulation" throughout the rules, such as in many of the Edges/Hindrances, and in the advice to pay attention to the in-game fiction when adjudicating mechanics (I guess the basis for "simulation" is merely consensus common sense). </p><p></p><p></p><p>I think that's why my group took to SW rather quickly, to the point of serious considering converting our two stalled 3e and 4e campaign to it. Our D&D games are never based around dungeon crawls --it's arguable our current AD&D campaign will feature a lot of the them.</p><p></p><p></p><p>I do believe you're right!</p></blockquote><p></p>
[QUOTE="Mallus, post: 5634440, member: 3887"] We played around with converting some of our 3e caster PC's (13th-14th level) to Savage Worlds and were happy with the result, using the Explorer's Edition plus the Fantasy Companion, and a few odds and ends from the various setting books. The consensus was Savage Worlds offered a nice, compact set of tools for modelling magic-using characters. From DM's/homebrew author's perspective, I'm finding Savage Worlds to be a [i]better[/i] fit for magic than 3e. My setting has idiosyncratic schools of magic which are more easily done using SW's combination of Arcane Backgrounds, Trappings, and a (relatively) small Powers list. It's [i]much[/i] simpler than trying to build these schools using 3e, where there never were enough spells of each type for per level (sure, there's always re-skinning, but real mechanical differences are nice sometimes). So far, that's how our SW/Slipstream campaign is playing out -- but I don't think it's a product of the rules, it's just the timbre of that particular game. Then again, I rarely see "depth" as a rules issue. Agree again... but what RPG's simulate real life? SW just seems up-front about what's traditionally been an unspoken assumption about what's actually being simulated. Same here. One week we had a great fight scene, the next we had one that lasted almost the entire session. Which surprised us, since we came to SW from D&D 4e and had thought we were leaving those behind. Granted it was a [i]complicated[/i] battle, in complex terrain, against ludicrous anthropomorphic shark gangsters, plus we were tired, but still... I recall feeling "this product isn't exactly as advertised". I'm sure we'll get up to speed on speedy combats in time. I see frequently nods towards "simulation" throughout the rules, such as in many of the Edges/Hindrances, and in the advice to pay attention to the in-game fiction when adjudicating mechanics (I guess the basis for "simulation" is merely consensus common sense). I think that's why my group took to SW rather quickly, to the point of serious considering converting our two stalled 3e and 4e campaign to it. Our D&D games are never based around dungeon crawls --it's arguable our current AD&D campaign will feature a lot of the them. I do believe you're right! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Savage Worlds
Top