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Tell me about Scarred Lands
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<blockquote data-quote="Psion" data-source="post: 2356845" data-attributes="member: 172"><p>So, is Nightfall sick or something? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>The world has suffered a recent cataclysm, a war between the gods and the titans and their followers. These titans are powerful primordial beings that shaped the world. The Titans lost, and were imprisoned or vivisected, but the battles that raged permanently scarred and twisted the land. Many terrain features bear the mark of this war, and many creatures were either weapons in this wars or twisted by them in some way.</p><p></p><p>Followers of the titans remain, and strive to restore the glory of their former masters. Some of the deities on the winning side were evil as well, and are not to be trusted. The followers of the titans remained, but had a variety of themes. This gives the setting both a strong central conflict and a great variety.</p><p></p><p></p><p></p><p>Not exactly. The Campaign Setting books feature two of the major continents (Ghelspad and Termana) and are rules light. Many of the other books (Relics & Rituals, Creature Collections) are rules heavy and meant to be adapted, but are rich in Scarred Lands flavor.</p><p></p><p></p><p></p><p>Each is a continent. There are more than two continents; Lost Tribes cover the others.</p><p></p><p></p><p></p><p>Gazetteers are fairly brief summary; Campaign setting books have much more details, including some additional rules material.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p>Anything special about them? Some are pretty cool and offbeat. Hollowfaust is particularly well regarded around these parts.</p><p></p><p></p><p></p><p>Greater details, rules, etc.</p><p></p><p></p><p></p><p>Supplemental rules material like PrCs for the classes, etc. They actually have more fluff than you might expect; only the last third or so of each is intensive rules material.</p><p></p><p></p><p></p><p>Calastia is a major draconian nation with some skeletons in the closet in Ghelspad; not my favorite setting book.</p><p></p><p>Faithful and the Forsaken is an NPC book. Also not my favorite.</p><p></p><p>Penumbral Pentagon describes a secret society. Ahem... also not my favorite.</p><p></p><p></p><p>One book you don't have listed that I would definitely recommend if you are going for the whole Scarred Lands experience is the Divine and the Defeated. It details the religions of the Scarred Lands and provides a great deal of insight into the Titans and their followers, making it a seminal resource in setting up games in the setting.</p></blockquote><p></p>
[QUOTE="Psion, post: 2356845, member: 172"] So, is Nightfall sick or something? ;) The world has suffered a recent cataclysm, a war between the gods and the titans and their followers. These titans are powerful primordial beings that shaped the world. The Titans lost, and were imprisoned or vivisected, but the battles that raged permanently scarred and twisted the land. Many terrain features bear the mark of this war, and many creatures were either weapons in this wars or twisted by them in some way. Followers of the titans remain, and strive to restore the glory of their former masters. Some of the deities on the winning side were evil as well, and are not to be trusted. The followers of the titans remained, but had a variety of themes. This gives the setting both a strong central conflict and a great variety. Not exactly. The Campaign Setting books feature two of the major continents (Ghelspad and Termana) and are rules light. Many of the other books (Relics & Rituals, Creature Collections) are rules heavy and meant to be adapted, but are rich in Scarred Lands flavor. Each is a continent. There are more than two continents; Lost Tribes cover the others. Gazetteers are fairly brief summary; Campaign setting books have much more details, including some additional rules material. Yes. Anything special about them? Some are pretty cool and offbeat. Hollowfaust is particularly well regarded around these parts. Greater details, rules, etc. Supplemental rules material like PrCs for the classes, etc. They actually have more fluff than you might expect; only the last third or so of each is intensive rules material. Calastia is a major draconian nation with some skeletons in the closet in Ghelspad; not my favorite setting book. Faithful and the Forsaken is an NPC book. Also not my favorite. Penumbral Pentagon describes a secret society. Ahem... also not my favorite. One book you don't have listed that I would definitely recommend if you are going for the whole Scarred Lands experience is the Divine and the Defeated. It details the religions of the Scarred Lands and provides a great deal of insight into the Titans and their followers, making it a seminal resource in setting up games in the setting. [/QUOTE]
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