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Tell me about Scarred Lands
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<blockquote data-quote="Nightfall" data-source="post: 2359784" data-attributes="member: 374"><p>No just too much of the following:</p><p> </p><p>Too much lack of sleep</p><p> </p><p>Too much RL crap</p><p> </p><p>TOO much time spent on stuff that isn't SL related. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>And now off to the races! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p></p><p> </p><p>Gee this is Tall order...</p><p> </p><p>While I thank my kind associates, the Sage will now take over.</p><p> </p><p>In times long past, before there was anything, there were... the Titans. Beings of immense power, primal forces that could shape and mold life when it suited them. Of course this is what is known NOW. The World of Scarn, (now called the Scarred Lands) came into being by these creatures. Why? No one can say for sure, and in which order since much like the growth of a mountain, few can say "This pebble was the corner stone on which it started." What IS known is they did come, and with them, life, and the Cycle, the death and rebirth which is a part of all things, came to be. Eventually, one of their number, Gormoth, known to some as the Life Giver, stumbled onto the secret of creating not mere animals and beasts, but TRUE sentient creatures. The first of which, gave their alligence to him. This greatly pleased the vain and arrogant primal thing called Gormoth. But soon his fellow titans, especially his estwhile mate, Mormo, the Lady of Serpents, tried hard to pry the secret of sentience from him. Mormo proved the most successful, after poisoning her mate and making him reveal the secret in exchange for the anitode to the toxin which caused him great pain. Soon the other titans made other races, other creatures in certain ways. Golthagga, with his keen insights into shaping and reshaping, took various beasts, infused them with sentience and indeed with each other, forming the likes of the mighty griffons, pegasi, and even the dread manticore. Mesos took those that had sentience, and with his mighty insights into the unseen, gifted them with sorcery. Mormo turned her favored creature, serpents into the race known today as the Assatthi. Hrrinruuk, in an effort find better prey, imbued monsters with greater intellect to keep him occupied. And so it was for a time, as the Titans not only created sentient life, but also some times, on boredom and whims, destroyed it as well. Indeed much is known of the rage of Kadum against those that thought any thing could ever last or stand as mighty and tall as he. But even the mighty can grow beyond their reach, and try to extend themselves too far. Thus fate proves that even those that think themselves beyond consequences can be proven wrong. For if the titans are merely grand spirits of great power tied to the natural order and being of the world of Scarn, the Gods are indeed tied to the spirits, minds and souls of ALL beings. Thus conflict would rise, as the first of the gods, the most primal, vengeful, and possibly most deranged of all, Vangal, the Reaver, was born. A union unplanned, but still because of his birth, the Gods came and the world of Scarn was forever altered by their coming. For as stated before, the gods live and die by the worship and souls of their faithful. The titans couldn't care about much beyond their own petty cycles of destruction and rebirth. Thus it was, the Titanswar, the Divine War, came to be. To describe such an event, one must be able to imagine the most horrific things, as the stars burnt and fell like leaves in a dry autumn night, as even time itself shattered, stretched and warped into things most vile and deadly. For in that span of time, where few accurate records could be kept, (you try keeping track of the day when the sun and moon both appear and dissappear at near whim), the Gods and Titans fought, as followers on each side took and gave no quarter. But even Titans can be dispatched. Ripped assunder, as the gods used magics of faith and skill against their primal and untrained might of their parents, until at last only one Titan, called the Traitoress for her love of the natural world over that of her kin, remained. </p><p> </p><p>This is the world of the Scarred Lands, bitter and hollowed out at times, but striving towards a future unknown. It is written by the victors, and that can change in a heartbeat given the right amount of magic and luck. It is here that both followers of the Dark Gods, Chardun the Slaver, Belsameth the Slayer, and Vangal the Reaver, fight along side at times with their idealogically opposed brethren clerics against the heretical remnants of the titanspawn armies. But that is not to say they will always due so, for they evil to their core. They and their followers. But even while the gods are active, the titans still linger. To kill a tree is one thing. To kill a mountain, a living fire or even hurriance, quite another thing entirely. For that is what the titans are, a necessary part of the essence of Scarn now called the Scarred Lands. It is here you carve your legends, with wit, skill of both blade and spell. So swords high folks, and keep your friends close. Because you never know where the dagger will come from, or who will wield it. </p><p> </p><p> </p><p>Hope that helps.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Sadly they did try but the SLCS merely covered the continent of Ghelspad, not the entire world. </p><p> </p><p></p><p> </p><p>Ghelspad is kind of the "Default" Scarred Lands continent where bands of titanspawn and remnants of the scars from the Divine War still hold sway. All the while pockets of civilization try hard to push back and grow strong against these incursions.</p><p> </p><p>Termana, I consider slightly similiar to Xendrick, only with less "african" stuff. Mostly its home to two major non-titan worship/non divine powers. The Jack of Tears and the Ghoul King. Coupled that with the homeland of the Charduni, a race of dwarves that make the dueguar and other evil dwarves look childish by comparison, and you've got Termana nailed. (Oh and the Forsaken elves.) </p><p> </p><p> </p><p> </p><p>Continents. There are a total of four major continents. Ghelspad, (default), Termana, Asherak (homeland to the gods as well as a vast monk life style), and Fenrilik, the icy lands of which many titanspawn reside. There's also the Dragon Lands, an archepelgo where dragons and ONLY dragons hold sway.</p><p> </p><p> See above.</p><p> </p><p></p><p> </p><p>Gazeteers are kind of primers for both DMs and players alike. The Setting books are more detailed and tend to have better maps, along with plenty of stuff DMs and some times players can enjoy.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 2359784, member: 374"] No just too much of the following: Too much lack of sleep Too much RL crap TOO much time spent on stuff that isn't SL related. :p And now off to the races! :) Gee this is Tall order... While I thank my kind associates, the Sage will now take over. In times long past, before there was anything, there were... the Titans. Beings of immense power, primal forces that could shape and mold life when it suited them. Of course this is what is known NOW. The World of Scarn, (now called the Scarred Lands) came into being by these creatures. Why? No one can say for sure, and in which order since much like the growth of a mountain, few can say "This pebble was the corner stone on which it started." What IS known is they did come, and with them, life, and the Cycle, the death and rebirth which is a part of all things, came to be. Eventually, one of their number, Gormoth, known to some as the Life Giver, stumbled onto the secret of creating not mere animals and beasts, but TRUE sentient creatures. The first of which, gave their alligence to him. This greatly pleased the vain and arrogant primal thing called Gormoth. But soon his fellow titans, especially his estwhile mate, Mormo, the Lady of Serpents, tried hard to pry the secret of sentience from him. Mormo proved the most successful, after poisoning her mate and making him reveal the secret in exchange for the anitode to the toxin which caused him great pain. Soon the other titans made other races, other creatures in certain ways. Golthagga, with his keen insights into shaping and reshaping, took various beasts, infused them with sentience and indeed with each other, forming the likes of the mighty griffons, pegasi, and even the dread manticore. Mesos took those that had sentience, and with his mighty insights into the unseen, gifted them with sorcery. Mormo turned her favored creature, serpents into the race known today as the Assatthi. Hrrinruuk, in an effort find better prey, imbued monsters with greater intellect to keep him occupied. And so it was for a time, as the Titans not only created sentient life, but also some times, on boredom and whims, destroyed it as well. Indeed much is known of the rage of Kadum against those that thought any thing could ever last or stand as mighty and tall as he. But even the mighty can grow beyond their reach, and try to extend themselves too far. Thus fate proves that even those that think themselves beyond consequences can be proven wrong. For if the titans are merely grand spirits of great power tied to the natural order and being of the world of Scarn, the Gods are indeed tied to the spirits, minds and souls of ALL beings. Thus conflict would rise, as the first of the gods, the most primal, vengeful, and possibly most deranged of all, Vangal, the Reaver, was born. A union unplanned, but still because of his birth, the Gods came and the world of Scarn was forever altered by their coming. For as stated before, the gods live and die by the worship and souls of their faithful. The titans couldn't care about much beyond their own petty cycles of destruction and rebirth. Thus it was, the Titanswar, the Divine War, came to be. To describe such an event, one must be able to imagine the most horrific things, as the stars burnt and fell like leaves in a dry autumn night, as even time itself shattered, stretched and warped into things most vile and deadly. For in that span of time, where few accurate records could be kept, (you try keeping track of the day when the sun and moon both appear and dissappear at near whim), the Gods and Titans fought, as followers on each side took and gave no quarter. But even Titans can be dispatched. Ripped assunder, as the gods used magics of faith and skill against their primal and untrained might of their parents, until at last only one Titan, called the Traitoress for her love of the natural world over that of her kin, remained. This is the world of the Scarred Lands, bitter and hollowed out at times, but striving towards a future unknown. It is written by the victors, and that can change in a heartbeat given the right amount of magic and luck. It is here that both followers of the Dark Gods, Chardun the Slaver, Belsameth the Slayer, and Vangal the Reaver, fight along side at times with their idealogically opposed brethren clerics against the heretical remnants of the titanspawn armies. But that is not to say they will always due so, for they evil to their core. They and their followers. But even while the gods are active, the titans still linger. To kill a tree is one thing. To kill a mountain, a living fire or even hurriance, quite another thing entirely. For that is what the titans are, a necessary part of the essence of Scarn now called the Scarred Lands. It is here you carve your legends, with wit, skill of both blade and spell. So swords high folks, and keep your friends close. Because you never know where the dagger will come from, or who will wield it. Hope that helps. Sadly they did try but the SLCS merely covered the continent of Ghelspad, not the entire world. Ghelspad is kind of the "Default" Scarred Lands continent where bands of titanspawn and remnants of the scars from the Divine War still hold sway. All the while pockets of civilization try hard to push back and grow strong against these incursions. Termana, I consider slightly similiar to Xendrick, only with less "african" stuff. Mostly its home to two major non-titan worship/non divine powers. The Jack of Tears and the Ghoul King. Coupled that with the homeland of the Charduni, a race of dwarves that make the dueguar and other evil dwarves look childish by comparison, and you've got Termana nailed. (Oh and the Forsaken elves.) Continents. There are a total of four major continents. Ghelspad, (default), Termana, Asherak (homeland to the gods as well as a vast monk life style), and Fenrilik, the icy lands of which many titanspawn reside. There's also the Dragon Lands, an archepelgo where dragons and ONLY dragons hold sway. See above. Gazeteers are kind of primers for both DMs and players alike. The Setting books are more detailed and tend to have better maps, along with plenty of stuff DMs and some times players can enjoy. [/QUOTE]
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