Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell me about the Chameleon...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kroax" data-source="post: 3237562" data-attributes="member: 1142"><p>True, I hadn't considered that. The main reason I compared it with a fighter was because it was the easiest class to compare it to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I've done some quick calculations to the other main melee warriors (except the monk), and although it's not as obvious as with a fighter, they're also usually better of with this prestige class than not.</p><p></p><p><strong>Barbarian</strong></p><p>[sblock]Barbarian 15</p><p>Improved Uncanny dodge</p><p>+4 to Trap Sense</p><p>DR 3/-</p><p>2 rages/day</p><p>Greater Rage</p><p>Indomitable Will</p><p>1 attack</p><p>An average of 20 hp</p><p></p><p>Rogue/Bard 1/Barbarian 4/Chameleon 10</p><p>Assuming he chooses the combat and divine focuses each day he gains:</p><p>+6 to an ability</p><p>3 uses/day of rage, evasion, smite, sneak attack and/ord turn/rebuke undead</p><p>One bonus feat that gets to be rechoosen each day</p><p>+4 damage to ALL weapons</p><p>+6 to Fort</p><p>+3 to Will saves</p><p>+4 to Knowledge (Religion)</p><p>Cast up to lvl 6 divine spells as a lvl 20 caster</p><p>Being able to switch one of his focuses in 10 minutes once a day</p><p>Heavy Armor (although to use it he looses the +10 speed)</p><p>(Lvl 1 rogue/bard stuff including saves and skill point, but that's a given)[/sblock]The barbarian mostly looses a little bit of toughness by going chameleon, but not too much and nothing that can't be helped by applying the +6 ability bonus to constitution. </p><p></p><p>Loosing Greater Rage might look like a big loss, but if you add the +6 to con there won't a big difference anyway. The +4 to damage rules that part out in favor of chameleon, so it's only the +to hit bonus that the barbarian benefit from. Longer rages and more damage seems like a fair trade to me for a "lousy" +1 to hit.</p><p></p><p><strong>Fighter</strong> (recalculated)</p><p>[sblock]Fighter 15</p><p>4 bonus feats</p><p>1 attack</p><p>Access to fighter-only feats</p><p>An average of 10 hp.</p><p></p><p></p><p>Rogue/Bard 1/fighter 4/chameleon 10 </p><p>Assuming he chooses the combat and divine focuses each day he gains:</p><p>+6 to an ability score</p><p>3 uses/day of rage, evasion, smite, sneak attack and/ord turn/rebuke undead</p><p>The ability to rechoose one of his feats every day</p><p>10 more skillpoint</p><p>+4 damage to ALL weapons</p><p>+6 to Fort </p><p>+3 to Will saves</p><p>+4 to Knowledge (Religion)</p><p>Cast up to lvl 6 divine spells as a lvl 20 caster (heal anyone?)</p><p>Being able to switch one of his focuses in 10 minutes once a day</p><p>(Lvl 1 rogue/bard stuff including saves and skill point, but that's a given)[/sblock]"We can rebuild him. We got the prestige class. We can make him stronger, smarter and able to cast spells."</p><p></p><p>Seriously, there's pretty much nothing a lvl 15 fighter can do that this chameleon can't do better. And then he still got a ton of tricks up his sleeve. The only thing the chameleon <em>can't</em> do is get the bonus for Improved Weapon Focus and some insane feat combo that requires 8 to 12 feats to pull off. Or three attacks.</p><p></p><p><strong>Paladin</strong></p><p>[sblock]Paladin 15</p><p>Special Mount</p><p>An average of 10 hp</p><p>Smite Evil 3/day (All gainable through Mimic Class Feature that works on non evil)</p><p>+10 damage of Smite Evil (only +5 when using Mimic Class Feature)</p><p>Less than a third of Lay on Hands</p><p>1 attack</p><p>Turn undead (although she can do it better as a chameleon)</p><p>Most spells (although she can do it better as a chameleon)</p><p></p><p></p><p>Rogue/bard 1/Paladin 4/Chameleon 10</p><p>Assuming she chooses the combat and divine focuses each day she gains:</p><p>+6 to an ability (wisdom or charisma perhaps?)</p><p>3 uses/day of rage, evasion, smite, sneak attack and/ord turn/rebuke undead</p><p>One bonus feat that gets to be rechoosen each day</p><p>10 more skillpoint</p><p>+4 damage to ALL weapons</p><p>+6 to Fort </p><p>saves</p><p>+3 Will saves</p><p>+4 to Knowledge (Religion)</p><p>Cast up to lvl 6 divine spells as a lvl 20 caster</p><p>Being able to switch one of his focuses in 10 minutes once a day</p><p>(Lvl 1 rogue/bard stuff including saves and skill point, but that's a given)[/sblock]This chameleon can do pretty much the same thing as the paladin. Although it is slightly worse at the more specialized abilities Smite Evil and Lay on Hands, most of the things a paladin can do at lvl 15 the chameleon can do, only better. The only big hit is the paladin's mount.</p><p></p><p>The greatest failure of logic here though is, well... Exactly how often do you see a rogue/paladin multiclass?</p><p></p><p>Ranger</p><p>[sblock]Ranger 15</p><p>4 favored enemies</p><p>Improved Combat Style + Mastery</p><p>5 equivalent druid levels for animal companion</p><p>+10 to Wild Empathy (+5 compared to Wild Focus)</p><p>Woodland Stride (unless using wild focus)</p><p>Swift Tracker</p><p>Evasion (although she can mimic it 3/day one minute at a time)</p><p>Camouflage</p><p>Most spells (although she can do it better as a chameleon)</p><p>1 attack</p><p></p><p></p><p></p><p>Rogue/Bard 1/Ranger 4/Chameleon 10</p><p>Assuming she chooses the combat and divine focuses each day she gains:</p><p>+6 to an ability score</p><p>3 uses/day of rage, evasion, smite, sneak attack and/ord turn/rebuke undead</p><p>One bonus feat that gets to be rechoosen each day</p><p>+4 damage to ALL weapons</p><p>+6 to Fort </p><p>saves</p><p>+3 Will saves</p><p>+4 to Knowledge (Religion)</p><p>Cast up to lvl 6 divine spells as a lvl 20 caster</p><p>Being able to switch one of his focuses in 10 minutes once a day</p><p>Medium and Heavy armor (although it negates Combat Style)</p><p>(Lvl 1 rogue/bard stuff including saves and skill point, but that's a given)[/sblock]The rangers suffers from taking the chameleon class in the same way as the paladin. Most of the losses are gained by chameleon abilities, but the big difference is that they're usually only available when using wild focus. Also, the rangers companion will never grow as strong as a "true" ranger's, but with his newfound spellcasting ability he should be more than able to whip up a summon creature spell.</p><p></p><p>The big hit for rangers comes in the form of combat style, as the chameleon will need to use several feats to become as good and meet the prerequisites to take them. The upside is that his attacks now packs a little more punch than they used to.</p><p></p><p></p><p>In addition to the benefits I noted, it's also good to remember that when that's all done and said, they can still pull of other class roles. The fact of a lvl 20 caster at lvl 15 comes to mind, although fortunately it's "only" up to lvl 6 spells. And in theory they can cast <em>all</em> spells, although the divine ones are easier/cheaper to come by than the arcane.</p><p></p><p>To me the mundane combat part is a bit over the top in this PrC and the all too high caster level is also a bit odd to me. If you base the character on a caster the choice might not be as obvious as you'll loose your higher level spells. A caster that takes the PrC they will loose some to gain some, and that's how I see a "jack of all trades" PrC should work. </p><p></p><p>It should be "jack of all trades, master of none" and not "jack of all trades, master of two at a time". Sure, maybe master of one, but not two. Or be good at two trades, but not master them.</p><p></p><p></p><p>The fact that I have been awake for over 24 hours might have clouded my judgement on this, so please feel free to point out where I'm wrong. I like the concept of this PrC and think it would be great fun to use it, but the way I view it now it's just too much over the top.</p></blockquote><p></p>
[QUOTE="Kroax, post: 3237562, member: 1142"] True, I hadn't considered that. The main reason I compared it with a fighter was because it was the easiest class to compare it to. :P I've done some quick calculations to the other main melee warriors (except the monk), and although it's not as obvious as with a fighter, they're also usually better of with this prestige class than not. [b]Barbarian[/b] [sblock]Barbarian 15 Improved Uncanny dodge +4 to Trap Sense DR 3/- 2 rages/day Greater Rage Indomitable Will 1 attack An average of 20 hp Rogue/Bard 1/Barbarian 4/Chameleon 10 Assuming he chooses the combat and divine focuses each day he gains: +6 to an ability 3 uses/day of rage, evasion, smite, sneak attack and/ord turn/rebuke undead One bonus feat that gets to be rechoosen each day +4 damage to ALL weapons +6 to Fort +3 to Will saves +4 to Knowledge (Religion) Cast up to lvl 6 divine spells as a lvl 20 caster Being able to switch one of his focuses in 10 minutes once a day Heavy Armor (although to use it he looses the +10 speed) (Lvl 1 rogue/bard stuff including saves and skill point, but that's a given)[/sblock]The barbarian mostly looses a little bit of toughness by going chameleon, but not too much and nothing that can't be helped by applying the +6 ability bonus to constitution. Loosing Greater Rage might look like a big loss, but if you add the +6 to con there won't a big difference anyway. The +4 to damage rules that part out in favor of chameleon, so it's only the +to hit bonus that the barbarian benefit from. Longer rages and more damage seems like a fair trade to me for a "lousy" +1 to hit. [b]Fighter[/b] (recalculated) [sblock]Fighter 15 4 bonus feats 1 attack Access to fighter-only feats An average of 10 hp. Rogue/Bard 1/fighter 4/chameleon 10 Assuming he chooses the combat and divine focuses each day he gains: +6 to an ability score 3 uses/day of rage, evasion, smite, sneak attack and/ord turn/rebuke undead The ability to rechoose one of his feats every day 10 more skillpoint +4 damage to ALL weapons +6 to Fort +3 to Will saves +4 to Knowledge (Religion) Cast up to lvl 6 divine spells as a lvl 20 caster (heal anyone?) Being able to switch one of his focuses in 10 minutes once a day (Lvl 1 rogue/bard stuff including saves and skill point, but that's a given)[/sblock]"We can rebuild him. We got the prestige class. We can make him stronger, smarter and able to cast spells." Seriously, there's pretty much nothing a lvl 15 fighter can do that this chameleon can't do better. And then he still got a ton of tricks up his sleeve. The only thing the chameleon [i]can't[/i] do is get the bonus for Improved Weapon Focus and some insane feat combo that requires 8 to 12 feats to pull off. Or three attacks. [b]Paladin[/b] [sblock]Paladin 15 Special Mount An average of 10 hp Smite Evil 3/day (All gainable through Mimic Class Feature that works on non evil) +10 damage of Smite Evil (only +5 when using Mimic Class Feature) Less than a third of Lay on Hands 1 attack Turn undead (although she can do it better as a chameleon) Most spells (although she can do it better as a chameleon) Rogue/bard 1/Paladin 4/Chameleon 10 Assuming she chooses the combat and divine focuses each day she gains: +6 to an ability (wisdom or charisma perhaps?) 3 uses/day of rage, evasion, smite, sneak attack and/ord turn/rebuke undead One bonus feat that gets to be rechoosen each day 10 more skillpoint +4 damage to ALL weapons +6 to Fort saves +3 Will saves +4 to Knowledge (Religion) Cast up to lvl 6 divine spells as a lvl 20 caster Being able to switch one of his focuses in 10 minutes once a day (Lvl 1 rogue/bard stuff including saves and skill point, but that's a given)[/sblock]This chameleon can do pretty much the same thing as the paladin. Although it is slightly worse at the more specialized abilities Smite Evil and Lay on Hands, most of the things a paladin can do at lvl 15 the chameleon can do, only better. The only big hit is the paladin's mount. The greatest failure of logic here though is, well... Exactly how often do you see a rogue/paladin multiclass? Ranger [sblock]Ranger 15 4 favored enemies Improved Combat Style + Mastery 5 equivalent druid levels for animal companion +10 to Wild Empathy (+5 compared to Wild Focus) Woodland Stride (unless using wild focus) Swift Tracker Evasion (although she can mimic it 3/day one minute at a time) Camouflage Most spells (although she can do it better as a chameleon) 1 attack Rogue/Bard 1/Ranger 4/Chameleon 10 Assuming she chooses the combat and divine focuses each day she gains: +6 to an ability score 3 uses/day of rage, evasion, smite, sneak attack and/ord turn/rebuke undead One bonus feat that gets to be rechoosen each day +4 damage to ALL weapons +6 to Fort saves +3 Will saves +4 to Knowledge (Religion) Cast up to lvl 6 divine spells as a lvl 20 caster Being able to switch one of his focuses in 10 minutes once a day Medium and Heavy armor (although it negates Combat Style) (Lvl 1 rogue/bard stuff including saves and skill point, but that's a given)[/sblock]The rangers suffers from taking the chameleon class in the same way as the paladin. Most of the losses are gained by chameleon abilities, but the big difference is that they're usually only available when using wild focus. Also, the rangers companion will never grow as strong as a "true" ranger's, but with his newfound spellcasting ability he should be more than able to whip up a summon creature spell. The big hit for rangers comes in the form of combat style, as the chameleon will need to use several feats to become as good and meet the prerequisites to take them. The upside is that his attacks now packs a little more punch than they used to. In addition to the benefits I noted, it's also good to remember that when that's all done and said, they can still pull of other class roles. The fact of a lvl 20 caster at lvl 15 comes to mind, although fortunately it's "only" up to lvl 6 spells. And in theory they can cast [i]all[/i] spells, although the divine ones are easier/cheaper to come by than the arcane. To me the mundane combat part is a bit over the top in this PrC and the all too high caster level is also a bit odd to me. If you base the character on a caster the choice might not be as obvious as you'll loose your higher level spells. A caster that takes the PrC they will loose some to gain some, and that's how I see a "jack of all trades" PrC should work. It should be "jack of all trades, master of none" and not "jack of all trades, master of two at a time". Sure, maybe master of one, but not two. Or be good at two trades, but not master them. The fact that I have been awake for over 24 hours might have clouded my judgement on this, so please feel free to point out where I'm wrong. I like the concept of this PrC and think it would be great fun to use it, but the way I view it now it's just too much over the top. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about the Chameleon...
Top