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Tell me about the city books for Scarred Lands
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<blockquote data-quote="humble minion" data-source="post: 4703283" data-attributes="member: 5948"><p>Burok Torn is about both the dwarven city of the title, and a dark elven city that is locked in war with it. I like the city in general a lot - there's a traumatised, battle-scarred air about it that appeals to me greatly - but the real nitty gritty of the history and culture revolves around an event in the Scarred-Lands-specific Titanswar, which would be difficult to completely excise without somewhat lessening the flavour of the place. Very usable if it's just going to be a spot on the map in your campaign world though, and the PCs don't expect to get involved in royal politics or deific history.</p><p></p><p>Hollowfaust is a LN city dominated by a college of necromancers - the use of undead as labour and in war is routine, largely socially accepted and legally formalised. It's a pretty nifty place and is not tied too deeply into the rest of the Scarred Lands mythos so ,should be easily co-optable into your homebrew setting, but depending on your world's death gods, good-aligned churches, and their views on such things, it may be problematic from a worldbuilding consistency point of view.</p><p></p><p>Mithril is an island fortress-city ruled by paladins, and dominated by a monstrously huge mithril golem that stands inert (not destroyed, but currently inactive) over the place. The built-in bad guy is rather lame and cookie-cutterish, but he's easily removed and replaced with someone more interesting and campaign-specific. This one is quite modular and useful.</p><p></p><p>Shelzar is a big, vaguely Arabic-flavoured cesspit of vice and intrigue, but is not as interesting as it sounds. There's not much that's too Scarred-Lands-specific here, so it's probably a useful book to detail a dot on the map when your high-level players happen to teleport there on a whim and you haven't detailed the place, but I don't find Shelzar very exciting to be honest - a bit lacking in originality and catchy hooks.</p></blockquote><p></p>
[QUOTE="humble minion, post: 4703283, member: 5948"] Burok Torn is about both the dwarven city of the title, and a dark elven city that is locked in war with it. I like the city in general a lot - there's a traumatised, battle-scarred air about it that appeals to me greatly - but the real nitty gritty of the history and culture revolves around an event in the Scarred-Lands-specific Titanswar, which would be difficult to completely excise without somewhat lessening the flavour of the place. Very usable if it's just going to be a spot on the map in your campaign world though, and the PCs don't expect to get involved in royal politics or deific history. Hollowfaust is a LN city dominated by a college of necromancers - the use of undead as labour and in war is routine, largely socially accepted and legally formalised. It's a pretty nifty place and is not tied too deeply into the rest of the Scarred Lands mythos so ,should be easily co-optable into your homebrew setting, but depending on your world's death gods, good-aligned churches, and their views on such things, it may be problematic from a worldbuilding consistency point of view. Mithril is an island fortress-city ruled by paladins, and dominated by a monstrously huge mithril golem that stands inert (not destroyed, but currently inactive) over the place. The built-in bad guy is rather lame and cookie-cutterish, but he's easily removed and replaced with someone more interesting and campaign-specific. This one is quite modular and useful. Shelzar is a big, vaguely Arabic-flavoured cesspit of vice and intrigue, but is not as interesting as it sounds. There's not much that's too Scarred-Lands-specific here, so it's probably a useful book to detail a dot on the map when your high-level players happen to teleport there on a whim and you haven't detailed the place, but I don't find Shelzar very exciting to be honest - a bit lacking in originality and catchy hooks. [/QUOTE]
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