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Tell me about the city books for Scarred Lands
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<blockquote data-quote="Scribble" data-source="post: 4703934" data-attributes="member: 23977"><p>Scarred Lands was my setting of choice in 3e. I think it would work pretty well with 4e because some of the main ideas are relatively similar to the 4e story.</p><p></p><p>One thing that's pretty interesting about the Scarred lands thing is they kind of tried to play around with stereotypes with a lot of their books:</p><p></p><p></p><p></p><p>What I found interesting about this one is that the Dark Elves aren't really the typical we're evil for the sake of being evil and our crazy spider demoness...</p><p></p><p>The Dwarves are kind of just.. well jerks.</p><p></p><p>It's been a while since I read the story but basically: Durring the titanswar when the gods and titans were fighting the dwarves and the dark elves were friends, and fighting side by side. The dwarven god and elven god were about to go head to head with the plague titan guy on a bridge, but someone did some spell or soemthign that convinced the dwarves they were about to be betrayed by the elves. So the Dwarves at the last minute ditched, leaving the elves to fight alone. They survived, but their god got al plague ridden, and to save him he had to be stuck in a golem body. He's still racked with pain, and the only way he can be fully healed is to travel through this gate located in the Dwarven kingdom which will get him back into the godly realms, and heal him. The dwarves, however, as I said are jerks and won't let him. So they fight.</p><p></p><p>I always found that neat, because it's a way to make a race "evil" because they fight dwarves and dwarves are good right? So the elves MUST be evil... But it's really just a politics thing.</p><p></p><p></p><p></p><p></p><p>The necromancers here aren't evil- which again kind of plays with the stereotype. They just wanted to originally find a place to study death, and undeath in peace... But then a bunch of refugees showed up and needed a place to stay.</p><p></p><p>It's a neat city.</p><p></p><p></p><p></p><p></p><p>Meh... not SUPER important... They refference it a lot, but it's not like a thing that often comes into play. It's a non functioning golem that people assume will function again when it's most needed to.</p><p></p><p>Like a lot of White Wolf things it's one of those ideas where they alude to it having some other purpose, but never really get into that purpose, instead allowing DMs to do whatever.</p><p></p><p></p><p>I never managed to get Shelzar though, so I don't have anythign much to say about it. Haven't heard many good reviews about it though.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4703934, member: 23977"] Scarred Lands was my setting of choice in 3e. I think it would work pretty well with 4e because some of the main ideas are relatively similar to the 4e story. One thing that's pretty interesting about the Scarred lands thing is they kind of tried to play around with stereotypes with a lot of their books: What I found interesting about this one is that the Dark Elves aren't really the typical we're evil for the sake of being evil and our crazy spider demoness... The Dwarves are kind of just.. well jerks. It's been a while since I read the story but basically: Durring the titanswar when the gods and titans were fighting the dwarves and the dark elves were friends, and fighting side by side. The dwarven god and elven god were about to go head to head with the plague titan guy on a bridge, but someone did some spell or soemthign that convinced the dwarves they were about to be betrayed by the elves. So the Dwarves at the last minute ditched, leaving the elves to fight alone. They survived, but their god got al plague ridden, and to save him he had to be stuck in a golem body. He's still racked with pain, and the only way he can be fully healed is to travel through this gate located in the Dwarven kingdom which will get him back into the godly realms, and heal him. The dwarves, however, as I said are jerks and won't let him. So they fight. I always found that neat, because it's a way to make a race "evil" because they fight dwarves and dwarves are good right? So the elves MUST be evil... But it's really just a politics thing. The necromancers here aren't evil- which again kind of plays with the stereotype. They just wanted to originally find a place to study death, and undeath in peace... But then a bunch of refugees showed up and needed a place to stay. It's a neat city. Meh... not SUPER important... They refference it a lot, but it's not like a thing that often comes into play. It's a non functioning golem that people assume will function again when it's most needed to. Like a lot of White Wolf things it's one of those ideas where they alude to it having some other purpose, but never really get into that purpose, instead allowing DMs to do whatever. I never managed to get Shelzar though, so I don't have anythign much to say about it. Haven't heard many good reviews about it though. [/QUOTE]
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