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Community
General Tabletop Discussion
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Tell me about the "coinage" in your homebrews!
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<blockquote data-quote="Robbs" data-source="post: 4246858" data-attributes="member: 33483"><p>I guess I should have added this, but was going too fast. On the topic of paper money, or exotic materials, you have to bear in mind the purpose and reach of money. On the paper front we see it today, you get factors like inflation and counterfitting. When it is just paper (or something else that is not hard to get your hands on or expensive to manufacture) how do you prevent either the government from printing more or certain unscrupulous types from making money the old-fashioned way-the easiest way to make money is to make money! Will coinage that leaves the area hold any value? The benefit of gold and such is the innate value of gold. Now the token concept (moneychangers who convert outside coin into scrip or such for local business) allows the local government a lot of control over finances in the area. You could even go a step further (in a REALLY totalitarian system) and have no money, just bankers who handle any transaction over some arbitrary amount. That way the government really knows how much its people have and what they are doing with it. Oh, and technically they would be signing off on any purchase therefore exerting control. And much of this stuff depends upon how stable and far reaching your various cities/countries/empires are. You need a critical mass, sizewise, to warrant these currencies otherwise you are probably just talking mostly barter. The old "anyone got change for a platinum?" problem.</p><p>Now part of the fun is exchange rate issues, especially as the coinage gets funky. Iron Kingdoms does some fun stuff with that, and they list various coinages and such. Which might be a better solution. It's getting late and I'm rambling...</p><p>I probably should have just posted the Iron Kingdoms part!</p></blockquote><p></p>
[QUOTE="Robbs, post: 4246858, member: 33483"] I guess I should have added this, but was going too fast. On the topic of paper money, or exotic materials, you have to bear in mind the purpose and reach of money. On the paper front we see it today, you get factors like inflation and counterfitting. When it is just paper (or something else that is not hard to get your hands on or expensive to manufacture) how do you prevent either the government from printing more or certain unscrupulous types from making money the old-fashioned way-the easiest way to make money is to make money! Will coinage that leaves the area hold any value? The benefit of gold and such is the innate value of gold. Now the token concept (moneychangers who convert outside coin into scrip or such for local business) allows the local government a lot of control over finances in the area. You could even go a step further (in a REALLY totalitarian system) and have no money, just bankers who handle any transaction over some arbitrary amount. That way the government really knows how much its people have and what they are doing with it. Oh, and technically they would be signing off on any purchase therefore exerting control. And much of this stuff depends upon how stable and far reaching your various cities/countries/empires are. You need a critical mass, sizewise, to warrant these currencies otherwise you are probably just talking mostly barter. The old "anyone got change for a platinum?" problem. Now part of the fun is exchange rate issues, especially as the coinage gets funky. Iron Kingdoms does some fun stuff with that, and they list various coinages and such. Which might be a better solution. It's getting late and I'm rambling... I probably should have just posted the Iron Kingdoms part! [/QUOTE]
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Tell me about the "coinage" in your homebrews!
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