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Tell Me About the Cypher System
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<blockquote data-quote="Swanosaurus" data-source="post: 9261369" data-attributes="member: 7044220"><p>Yes, I think that advice is right there in the Cypher System book -it's just that it's terribly intransparent which types and focusses feature which abilities. They tried to solve that problem by creating one long alphabetic ability list in the 2nd edition, but that didn't really make it easier, as well. I think what they could/should have done to make the Cypher system more universal is to stick to the core resolution system (as I said, my players didn't really like it, but personally, I think there's a lot of merit to it) and come up with a completely new character creation system that doesn't lock you into surprise bag types and focusses and provides a sounder, more abstract structure for special abilities that doesn't have you leafing through hundreds of idiosyncratic abilities with strange names.</p></blockquote><p></p>
[QUOTE="Swanosaurus, post: 9261369, member: 7044220"] Yes, I think that advice is right there in the Cypher System book -it's just that it's terribly intransparent which types and focusses feature which abilities. They tried to solve that problem by creating one long alphabetic ability list in the 2nd edition, but that didn't really make it easier, as well. I think what they could/should have done to make the Cypher system more universal is to stick to the core resolution system (as I said, my players didn't really like it, but personally, I think there's a lot of merit to it) and come up with a completely new character creation system that doesn't lock you into surprise bag types and focusses and provides a sounder, more abstract structure for special abilities that doesn't have you leafing through hundreds of idiosyncratic abilities with strange names. [/QUOTE]
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