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Tell Me About the Cypher System
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<blockquote data-quote="RenleyRenfield" data-source="post: 9697275" data-attributes="member: 7044197"><p>We have <a href="https://storytellerrpg.itch.io/final-fantasy" target="_blank"><strong>made our own hack of Cypher</strong></a>. It does a few key changes that we feel GREATLY improves the experience</p><p></p><p><a href="https://storytellerrpg.itch.io/final-fantasy" target="_blank"><strong>See the game here = Final Fantasy 8 rpg (link) </strong></a></p><p></p><p>here is a summary of changes =</p><ul> <li data-xf-list-type="ul">you can spend pool AFTER a roll</li> <li data-xf-list-type="ul">XP is XP, you only spend it to level up. </li> <li data-xf-list-type="ul">Pool is now spent like XP was to add to scene and declare a flashback truth.</li> <li data-xf-list-type="ul">all Cyphers are known spells, and the draw is random, but you can draw as many as you dare, so you can reliably have Firaga</li> <li data-xf-list-type="ul">damage on Player side is mostly D6's to let it feel a little random but bigger too.</li> <li data-xf-list-type="ul">skills are explicit to the theme and setting so they are more clear when applicable.</li> <li data-xf-list-type="ul">Healing is a spell (cure), but also can be done via visiting a medic. (no more rest, long rest, resty rest rest stuff, just heal or medpack and move on)</li> <li data-xf-list-type="ul">added the whole Blades in the Dark heist mechanic to Missions = makes the game feel more structured for new players/GMs. </li> </ul><p>And to be honest, the whole Draw system makes, IMHO, the concepts behind cyphers and cypher sickness = make WAAY more sense contextually. and more reliable.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9697275, member: 7044197"] We have [URL='https://storytellerrpg.itch.io/final-fantasy'][B]made our own hack of Cypher[/B][/URL]. It does a few key changes that we feel GREATLY improves the experience [URL='https://storytellerrpg.itch.io/final-fantasy'][B]See the game here = Final Fantasy 8 rpg (link) [/B][/URL] here is a summary of changes = [LIST] [*]you can spend pool AFTER a roll [*]XP is XP, you only spend it to level up. [*]Pool is now spent like XP was to add to scene and declare a flashback truth. [*]all Cyphers are known spells, and the draw is random, but you can draw as many as you dare, so you can reliably have Firaga [*]damage on Player side is mostly D6's to let it feel a little random but bigger too. [*]skills are explicit to the theme and setting so they are more clear when applicable. [*]Healing is a spell (cure), but also can be done via visiting a medic. (no more rest, long rest, resty rest rest stuff, just heal or medpack and move on) [*]added the whole Blades in the Dark heist mechanic to Missions = makes the game feel more structured for new players/GMs. [/LIST] And to be honest, the whole Draw system makes, IMHO, the concepts behind cyphers and cypher sickness = make WAAY more sense contextually. and more reliable. [/QUOTE]
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