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Tell me about the first appearance of the Clockwork-Driven Lighthouse in your game:
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<blockquote data-quote="Psion" data-source="post: 1848652" data-attributes="member: 172"><p>There's your answer right there.</p><p></p><p>The lighthouse, to me, seems to be a fantasy version of the James Bondish orbital space (pantomimes quote marks with fingers) "laser."</p><p></p><p>So the first thing that would occur to me is to have the thing fall into the wrong hands.</p><p></p><p>I mean look at it like this. It's 20d6 for fiery non-resurrectable destruction raining down upon evil of your choice. "Evil" (in whatever shape it takes) is not going to sit by idly.</p><p></p><p>Possible plots:</p><p>- The lighthouse does its work and starts eliminating foes of law and good -- that are not known by the public at large to be evil. So evil, being canny, persuades the PCs that some evil tyrant is using the lighthouse to destroy "innocent" men, and try to manipulate them to take out the lighthouse.</p><p>- More straightforward, the Lighthouse is lawful good, but evil may have a means to corrupt it (like using planeshaping from <em>Book of the Planes</em>). So they are cooking up a plot to take over the lighthouse and corrupt it, making it an evil fantasy laser sattelite.</p></blockquote><p></p>
[QUOTE="Psion, post: 1848652, member: 172"] There's your answer right there. The lighthouse, to me, seems to be a fantasy version of the James Bondish orbital space (pantomimes quote marks with fingers) "laser." So the first thing that would occur to me is to have the thing fall into the wrong hands. I mean look at it like this. It's 20d6 for fiery non-resurrectable destruction raining down upon evil of your choice. "Evil" (in whatever shape it takes) is not going to sit by idly. Possible plots: - The lighthouse does its work and starts eliminating foes of law and good -- that are not known by the public at large to be evil. So evil, being canny, persuades the PCs that some evil tyrant is using the lighthouse to destroy "innocent" men, and try to manipulate them to take out the lighthouse. - More straightforward, the Lighthouse is lawful good, but evil may have a means to corrupt it (like using planeshaping from [i]Book of the Planes[/i]). So they are cooking up a plot to take over the lighthouse and corrupt it, making it an evil fantasy laser sattelite. [/QUOTE]
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Tell me about the first appearance of the Clockwork-Driven Lighthouse in your game:
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