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<blockquote data-quote="RandomCitizenX" data-source="post: 4274004" data-attributes="member: 29261"><p>My campaign world is a sequel to the first 3ed game I played in where the campaign centered around the PC's trying to restore Pelor to his divine providence after a coalition of Mindflayers, Drow, and Vampires conspired to magically seal away the source of their weakness. Ultimately the party failed and disbanded, but not before a new evil sun god rose to power with the help of the coalition. This new sun god is the embodiment of all the dangerous aspects of the sun. Where Pelor promoted health and growth, the new god brings disease and thirst. Where Pelor drove out the horrors of the nigh, the new god welcomes his allies into his horrid light. The new sun god rules over a portion of the world as a god king. It is a blasted desert which is constantly experiencing high noon under a sickly green sun. Further away from his palace, the days become shorter until there is nothing but eternal night. For 300 years the god king has maintained his empire by demanding crops and tribute from the providences where the night and day cycles allows farming, but in recent years them empire has begun to fall into disarray. Some scholars claim that the coalition has grown tired of their ally's arrogance. Others claim that the sun god' is preparing for a battle with things beyond the stars. With all the turmoil though, the world may have one last chance to shake out of its cycle of destruction.</p><p></p><p></p><p></p><p>The original game used a modified version of the great wheel, but since it was seldom used my game will most likely just use a modified version of the new cosmology.</p></blockquote><p></p>
[QUOTE="RandomCitizenX, post: 4274004, member: 29261"] My campaign world is a sequel to the first 3ed game I played in where the campaign centered around the PC's trying to restore Pelor to his divine providence after a coalition of Mindflayers, Drow, and Vampires conspired to magically seal away the source of their weakness. Ultimately the party failed and disbanded, but not before a new evil sun god rose to power with the help of the coalition. This new sun god is the embodiment of all the dangerous aspects of the sun. Where Pelor promoted health and growth, the new god brings disease and thirst. Where Pelor drove out the horrors of the nigh, the new god welcomes his allies into his horrid light. The new sun god rules over a portion of the world as a god king. It is a blasted desert which is constantly experiencing high noon under a sickly green sun. Further away from his palace, the days become shorter until there is nothing but eternal night. For 300 years the god king has maintained his empire by demanding crops and tribute from the providences where the night and day cycles allows farming, but in recent years them empire has begun to fall into disarray. Some scholars claim that the coalition has grown tired of their ally's arrogance. Others claim that the sun god' is preparing for a battle with things beyond the stars. With all the turmoil though, the world may have one last chance to shake out of its cycle of destruction. The original game used a modified version of the great wheel, but since it was seldom used my game will most likely just use a modified version of the new cosmology. [/QUOTE]
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