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Tell me about these older edition D&D products [list updated: Nov 20/10]
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<blockquote data-quote="Ariosto" data-source="post: 4770889" data-attributes="member: 80487"><p>Thinking about the feel of Fritz Leiber's stories:</p><p></p><p>Fafhrd and the Gray Mouser are two of the greatest swordsmen in all the worlds ... because the Author makes it so and gives them "plot protection".</p><p></p><p>In RuneQuest, or a system with a roughly similar approach, skill can certainly go a long way toward doing unto others before they do unto you. However, on those unlucky occasions when a hero is hit, <strong>armor is a pretty big deal</strong> -- and the famous duo tend not to wear much. (Nor to use shields; the fencing style seems more modern than medieval.)</p><p></p><p>So, one might want to look at how one's chosen system handles damage, and adjust it to taste. D&D works well for a more "cinematic" approach, because for a high-level character a loss of HP that might kill a normal man might not even represent a wound.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4770889, member: 80487"] Thinking about the feel of Fritz Leiber's stories: Fafhrd and the Gray Mouser are two of the greatest swordsmen in all the worlds ... because the Author makes it so and gives them "plot protection". In RuneQuest, or a system with a roughly similar approach, skill can certainly go a long way toward doing unto others before they do unto you. However, on those unlucky occasions when a hero is hit, [B]armor is a pretty big deal[/B] -- and the famous duo tend not to wear much. (Nor to use shields; the fencing style seems more modern than medieval.) So, one might want to look at how one's chosen system handles damage, and adjust it to taste. D&D works well for a more "cinematic" approach, because for a high-level character a loss of HP that might kill a normal man might not even represent a wound. [/QUOTE]
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Tell me about these older edition D&D products [list updated: Nov 20/10]
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