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<blockquote data-quote="Ulrick" data-source="post: 4711852" data-attributes="member: 775"><p><strong>The Fires of Dis</strong></p><p>I thoroughly enjoyed running the Planescape adventure. A paladin's holy sword has been stolen and must be retrieved. The PCs must explore Dispater's tower in the Iron City of Hell to find clues to its whereabouts--this part has the most screwed up but interesting encounters I've ever read. At one point, the PCs come to a balcony over looking the City of Dis. They have a chance of going insane because they can see the city all at once, even though the city is infinite. They even get to meet Dispater himself--but can he be trusted to keep his word? All he wants is an eyelash as restitution for the PCs breaking into his home! </p><p></p><p>Other encounters include sneaking through Tiamat's lair, a polymorphing pit-fiend, and a possessed paladin. </p><p></p><p><strong>Domains of Dread</strong></p><p>This book attempted to make Ravenloft a campaign setting--as opposed to a prison that the PCs must escape from. Domains of Dread compiled rules from earlier sources and features revised systems for Fear, Horror, and Madness checks. Four new character classes are introduced: the avenger, the anchorite, the gypsy, and the arcanist. The book is set after the Grand Conjunction and the formation of the Shadow Rift. Realms and darklords are detailed. Players should only have access to the appendices for character creation. </p><p></p><p>Back when I ran 2e, I used rules from this book in my homebrew campaign. So it is useful for ideas.</p><p></p><p><strong>Eldritch Wizardry</strong></p><p>Eldritch Wizardry introduces druids, psionics, demons, more spells, artifacts and relics (THE WAND OF ORCUS makes its first appearance!). And the artwork on the front cover depicts a naked chick on an altar--so you know its got to be good, right?</p><p></p><p>Well, a lot of the material is rehashed and clarified in AD&D. The only reason I own Eldritch Wizardry is for its nostalgia factor--I've never used it. </p><p></p><p></p><p></p><p>-----</p><p>That's it. I hope I've been of help. I've been in your shoes Knightfall. Hard times hit and you have to sell stuff to make ends meet. And then you regret it later. </p><p></p><p>Like now: I thought I owned "The Gates of Firestorm Peak" but it had been awhile since I looked at it. So, when I was going to give you information about it, I checked my D&D library and discovered it was gone! Then I remembered that I had sold it a couple years ago. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Ulrick, post: 4711852, member: 775"] [B]The Fires of Dis[/B] I thoroughly enjoyed running the Planescape adventure. A paladin's holy sword has been stolen and must be retrieved. The PCs must explore Dispater's tower in the Iron City of Hell to find clues to its whereabouts--this part has the most screwed up but interesting encounters I've ever read. At one point, the PCs come to a balcony over looking the City of Dis. They have a chance of going insane because they can see the city all at once, even though the city is infinite. They even get to meet Dispater himself--but can he be trusted to keep his word? All he wants is an eyelash as restitution for the PCs breaking into his home! Other encounters include sneaking through Tiamat's lair, a polymorphing pit-fiend, and a possessed paladin. [B]Domains of Dread[/B] This book attempted to make Ravenloft a campaign setting--as opposed to a prison that the PCs must escape from. Domains of Dread compiled rules from earlier sources and features revised systems for Fear, Horror, and Madness checks. Four new character classes are introduced: the avenger, the anchorite, the gypsy, and the arcanist. The book is set after the Grand Conjunction and the formation of the Shadow Rift. Realms and darklords are detailed. Players should only have access to the appendices for character creation. Back when I ran 2e, I used rules from this book in my homebrew campaign. So it is useful for ideas. [B]Eldritch Wizardry[/B] Eldritch Wizardry introduces druids, psionics, demons, more spells, artifacts and relics (THE WAND OF ORCUS makes its first appearance!). And the artwork on the front cover depicts a naked chick on an altar--so you know its got to be good, right? Well, a lot of the material is rehashed and clarified in AD&D. The only reason I own Eldritch Wizardry is for its nostalgia factor--I've never used it. ----- That's it. I hope I've been of help. I've been in your shoes Knightfall. Hard times hit and you have to sell stuff to make ends meet. And then you regret it later. Like now: I thought I owned "The Gates of Firestorm Peak" but it had been awhile since I looked at it. So, when I was going to give you information about it, I checked my D&D library and discovered it was gone! Then I remembered that I had sold it a couple years ago. :( [/QUOTE]
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