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Tell me about these older edition products [old list]
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<blockquote data-quote="Dimitri Mazieres" data-source="post: 4715272" data-attributes="member: 9260"><p>To be precise, Domains of Dread was post Grand Conjunction and post Grim Harvest, as well. So in DoD, Darkon was "Necropolis", with the weird event of everyone there suddenly referring to their domain by the new name after the events detailed in Requiem. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>IMHO opinion, and as was stated by previous posters, DoD was the best version of the campaign setting for AD&D, turning the demiplane into a setting that could be used as a native setting, and unifying all the plots developed up until then.</p><p></p><p>As for the criticism it received, if I remember correctly, they revolved mostly about: </p><ul> <li data-xf-list-type="ul">The (somewhat arbitrary) prohibition of some character classes (Bard, Druid and Paladin) which were substituted with new classes that, while not bad, lacked the same flavor as the classic ones (Avenger, Arcanists, Anchorites and Gypsies)</li> </ul><p></p><ul> <li data-xf-list-type="ul">The map which was, literally, dark domains with dark dots for towns, dark lines for roads, and dark dotted lines for borders.</li> </ul><p></p><ul> <li data-xf-list-type="ul">The layout wasn't the best. For example, domains weren't described in alphabetical order, but following a sort of clockwise direction, according to the map.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Some people objected the inclusion of the character creation appendix, which included information from the PHB (ability scores, races, classes), instead of devoting those pages for more setting information. AFAIC, it was convenient.</li> </ul><p></p><p>The art was pretty good, IMHO. It included such traditional Ravenloft artists as Mark Nelson, which did most of the interior illustrations. There were a few less than spectacular pieces (the ranger illustration comes to mind), but they were the minority.</p><p>However, my personal favorite Ravenloft artist, Kevin McCann, would only appear in later products. His illustrations provided the quintessential Ravenloft atmosphere. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Ok, I've derailed this conversation enough. Please, continue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Dimitri Mazieres, post: 4715272, member: 9260"] To be precise, Domains of Dread was post Grand Conjunction and post Grim Harvest, as well. So in DoD, Darkon was "Necropolis", with the weird event of everyone there suddenly referring to their domain by the new name after the events detailed in Requiem. :erm: IMHO opinion, and as was stated by previous posters, DoD was the best version of the campaign setting for AD&D, turning the demiplane into a setting that could be used as a native setting, and unifying all the plots developed up until then. As for the criticism it received, if I remember correctly, they revolved mostly about: [LIST]The (somewhat arbitrary) prohibition of some character classes (Bard, Druid and Paladin) which were substituted with new classes that, while not bad, lacked the same flavor as the classic ones (Avenger, Arcanists, Anchorites and Gypsies)[/LIST] [LIST]The map which was, literally, dark domains with dark dots for towns, dark lines for roads, and dark dotted lines for borders.[/LIST] [LIST]The layout wasn't the best. For example, domains weren't described in alphabetical order, but following a sort of clockwise direction, according to the map.[/LIST] [LIST]Some people objected the inclusion of the character creation appendix, which included information from the PHB (ability scores, races, classes), instead of devoting those pages for more setting information. AFAIC, it was convenient.[/LIST] The art was pretty good, IMHO. It included such traditional Ravenloft artists as Mark Nelson, which did most of the interior illustrations. There were a few less than spectacular pieces (the ranger illustration comes to mind), but they were the minority. However, my personal favorite Ravenloft artist, Kevin McCann, would only appear in later products. His illustrations provided the quintessential Ravenloft atmosphere. :devil: Ok, I've derailed this conversation enough. Please, continue. :p [/QUOTE]
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