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<blockquote data-quote="JoAT" data-source="post: 1473780" data-attributes="member: 16942"><p>Well, as a general rule, power level works diffrently. The GM I have for Tristat games insists that after a while, he's going to increase our die sizes from d6 to d8, which is a fairly stupid rule... One of the things we tend to debate when going over the rules (for some reason, he seems to want to house rule the rules in all the wrong ways, makeing certain things either stupid good, or stupid to take...). But, anyways, with dX, power level isn;t really an issue - you're not looking at a lineir power scale. Instead, after char gen, you recive a small amount of character points once in a while (My GM gives them out every session - he's quite generous). You can spend these points to improve just about anything. Characters of various point totals can compete with each other reasonably well, so long as the diffrence isn't imense, which it shouldn't be, if useing the rules as designed - die and CP levels go like this:</p><p>[code]</p><p>Power Level Character Point Game Dice Genre Example</p><p> Value</p><p>Subhuman 25-50 d4 Animals, Stone Age or Cartoons</p><p>Human 50-75 d6 Middle Ages, Old West orLaw Enforcement</p><p>Posthuman 75-125 d8 Cyberpunk, High Fantasy, Occult/Horror</p><p>Superhuman 125-200 d10 Super Hero or High-powered Soft sci-fi</p><p>Inhuman 200-300 d12 High powered Super Hero or.... Rifts at Uber Strength?</p><p>Godlike 300+ d20 You tell Me...</p><p>[/code]</p><p></p><p>Since we're at it, the basic mechanic is as follows. Roll two of the game dice. Get under your attribute. If you manage to do so, success is yours. The game is rather specifically scaled, like so:</p><p>[code]</p><p>Game dice Talent Maximum</p><p> Threshold Value</p><p>d4 6 8</p><p>d6 8 12</p><p>d8 10 16</p><p>d10 12 18</p><p>d12 14 20</p><p>d20 18 40</p><p>[/code]</p><p>Where Talent Threshold is the highest a character can have without being a paragon in the game, and Maximum Value is as high as an attribute can go.</p><p></p><p> - when there's an additional difficulty to a challange, it stays the same, across the levels. So moveing a mountain might mean you take a +20 penalty to your roll. Still something that the god-like could accomplish, but some sub-human grunt? No way.</p><p>Now this is pretty much the basis of the system (the generic, mulit-genre scaleing system, anyways - most dX games with a specific genre just pick a die level and stick with it.</p></blockquote><p></p>
[QUOTE="JoAT, post: 1473780, member: 16942"] Well, as a general rule, power level works diffrently. The GM I have for Tristat games insists that after a while, he's going to increase our die sizes from d6 to d8, which is a fairly stupid rule... One of the things we tend to debate when going over the rules (for some reason, he seems to want to house rule the rules in all the wrong ways, makeing certain things either stupid good, or stupid to take...). But, anyways, with dX, power level isn;t really an issue - you're not looking at a lineir power scale. Instead, after char gen, you recive a small amount of character points once in a while (My GM gives them out every session - he's quite generous). You can spend these points to improve just about anything. Characters of various point totals can compete with each other reasonably well, so long as the diffrence isn't imense, which it shouldn't be, if useing the rules as designed - die and CP levels go like this: [code] Power Level Character Point Game Dice Genre Example Value Subhuman 25-50 d4 Animals, Stone Age or Cartoons Human 50-75 d6 Middle Ages, Old West orLaw Enforcement Posthuman 75-125 d8 Cyberpunk, High Fantasy, Occult/Horror Superhuman 125-200 d10 Super Hero or High-powered Soft sci-fi Inhuman 200-300 d12 High powered Super Hero or.... Rifts at Uber Strength? Godlike 300+ d20 You tell Me... [/code] Since we're at it, the basic mechanic is as follows. Roll two of the game dice. Get under your attribute. If you manage to do so, success is yours. The game is rather specifically scaled, like so: [code] Game dice Talent Maximum Threshold Value d4 6 8 d6 8 12 d8 10 16 d10 12 18 d12 14 20 d20 18 40 [/code] Where Talent Threshold is the highest a character can have without being a paragon in the game, and Maximum Value is as high as an attribute can go. - when there's an additional difficulty to a challange, it stays the same, across the levels. So moveing a mountain might mean you take a +20 penalty to your roll. Still something that the god-like could accomplish, but some sub-human grunt? No way. Now this is pretty much the basis of the system (the generic, mulit-genre scaleing system, anyways - most dX games with a specific genre just pick a die level and stick with it. [/QUOTE]
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