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<blockquote data-quote="Umbran" data-source="post: 1487974" data-attributes="member: 177"><p>Please don't be so heavy handed with the absolutes (like "always"). What is favorable depends strongly upon the type of game you play, and how you like to play it.</p><p></p><p>In the archetypal dungeon crawl, where the focus is on combat and enccounters of CR greater than the average party level are common, yes, single-classed characters are favored. In general, any game which expects the PCs to try to maximize the number of dice of damage they can deal out in a small number of rounds, and that are designed so that the party survives if a single character can hit a high-DC check, will favor single classed characters.</p><p></p><p>Other DMs may expect the PCs to have a more broad skill base, so that they call for more of the party members to be able to hit lower DCs. They may tend to wear the party down with a large number of low-CR encounters instead of hitting with only a few high-CR challenges. For these games, single-classed characters are not necessarily optimum.</p><p></p><p>There are many gamers who decide they want their characters to be the absolute best at whatever their shtick is. And in Tri-Stat, each player may do so, so long as the shtick is reasonably narrowly defined. In D&D, if the shtick is not in line with an available character class, a player might feel they have a problem, true.</p><p></p><p>But, if thorough maximization in a narrow field is not your character concept, or if such maximization is not called for by the challenges presented by the DM, there's little issue here.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1487974, member: 177"] Please don't be so heavy handed with the absolutes (like "always"). What is favorable depends strongly upon the type of game you play, and how you like to play it. In the archetypal dungeon crawl, where the focus is on combat and enccounters of CR greater than the average party level are common, yes, single-classed characters are favored. In general, any game which expects the PCs to try to maximize the number of dice of damage they can deal out in a small number of rounds, and that are designed so that the party survives if a single character can hit a high-DC check, will favor single classed characters. Other DMs may expect the PCs to have a more broad skill base, so that they call for more of the party members to be able to hit lower DCs. They may tend to wear the party down with a large number of low-CR encounters instead of hitting with only a few high-CR challenges. For these games, single-classed characters are not necessarily optimum. There are many gamers who decide they want their characters to be the absolute best at whatever their shtick is. And in Tri-Stat, each player may do so, so long as the shtick is reasonably narrowly defined. In D&D, if the shtick is not in line with an available character class, a player might feel they have a problem, true. But, if thorough maximization in a narrow field is not your character concept, or if such maximization is not called for by the challenges presented by the DM, there's little issue here. [/QUOTE]
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