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<blockquote data-quote="Crothian" data-source="post: 3606788" data-attributes="member: 232"><p>The book has the core classes defined at each level and shows what the XP costs are. They have an alternate XP chart since characters start with 1500xp worth of abilities. </p><p></p><p>20th level Barbarian: 176,125xp</p><p>20th level Cleric: 258,988xp</p><p></p><p>So, it doesn't all work out perfectly but then it's not like the core classes are all that well balanced with their abilities and spell casting abilities anyway. </p><p></p><p></p><p></p><p>Correct one buys the hit die and rolls the hit points. Skill points are bought but all skills are the same cost formula so it is like all skills are class skills. Characters can get out of whack. Point buy systems are easier to min max and with the thousands of feats and class abilities it could be easy for a player to really cherry pick all the best. At the same time a player might not realize that their character has all sorts of cool abilities but they haven't keep up their fort save so that kills them. </p><p></p><p></p><p></p><p>We played with it for a little while but the players liked the easiness of the class and level system. It can have a bit of math and if I were to do it again I'd come up with a worksheet/cheatsheet so they could keep track of everything they have bought to make it easier.</p></blockquote><p></p>
[QUOTE="Crothian, post: 3606788, member: 232"] The book has the core classes defined at each level and shows what the XP costs are. They have an alternate XP chart since characters start with 1500xp worth of abilities. 20th level Barbarian: 176,125xp 20th level Cleric: 258,988xp So, it doesn't all work out perfectly but then it's not like the core classes are all that well balanced with their abilities and spell casting abilities anyway. Correct one buys the hit die and rolls the hit points. Skill points are bought but all skills are the same cost formula so it is like all skills are class skills. Characters can get out of whack. Point buy systems are easier to min max and with the thousands of feats and class abilities it could be easy for a player to really cherry pick all the best. At the same time a player might not realize that their character has all sorts of cool abilities but they haven't keep up their fort save so that kills them. We played with it for a little while but the players liked the easiness of the class and level system. It can have a bit of math and if I were to do it again I'd come up with a worksheet/cheatsheet so they could keep track of everything they have bought to make it easier. [/QUOTE]
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