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Tell me about Undermountain
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<blockquote data-quote="Kerrick" data-source="post: 4635811" data-attributes="member: 4722"><p>Undermountain (the whole thing, not just the areas covered) consists of 9 main levels and something like 14 sublevels. Only 6 main levels and 3 sublevels were detailed, though Wizards did run a series of articles detailing single rooms. Several Dragon Magazines also had updates in the form of news and rumors that changed who was where and what was going on (for instance, a Temple to Loviatar took over several rooms on the first level. The best part about Undermountain is that it's <em>dynamic</em> - things are always changing there, and the PCs can never expect them to be the same between trips.</p><p></p><p>UMT II covered some of Halaster's apprentices and their lairs: Muiral, Trobriand, and the woman whose name I can't recall, though she didn't have a lair. The levels were 5 (the Willowwood), 6 (Muiral's Gauntlet), and 7 (Trobrian's Graveyard). I agree with previous opinions - it wasn't nearly as good as UMT I, simply because these were pretty much self-contained levels; they fit into the UMT "lore" (as in, snippets in the first box set said they actually existed), but they weren't designed the same way as the previous ones. I would've preferred to see them as smaller parts of larger levels, but whatever.</p><p></p><p></p><p>Keep in mind that I've only ever read these - I never played them.</p><p></p><p>The Lost Level is, perhaps, the best of the three; it details a self-contained level (accessed only via teleportation, IIRC) that contains a dwarven tomb, complete with restless spirits.</p><p></p><p>Maddgoth's Castle wasn't bad; the PCs get shrunk to a few inches tall, so normal bats and such are suddenly serious threats.</p><p></p><p>Stardock is the "Halaster is gone! We must rescue him!" adventure. It's kind of interesting, and has a really cool dungeon at the end you can rip out if you don't care for the rest of it.</p><p></p><p></p><p>That was either #193 or #197; I've got it, but I can't be bothered to look. It's the one that deals with dungeon adventures in general, has a blue cover and a scene with some folks looting a dead dragon's hoard.</p><p></p><p></p><p>Definintely. Undermountain is great for one-off adventures, since there are so many portals leading to and from there - you can drop the PCs through a portal, have them run around down there for awhile, then whisk them away somewhere else entirely.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4635811, member: 4722"] Undermountain (the whole thing, not just the areas covered) consists of 9 main levels and something like 14 sublevels. Only 6 main levels and 3 sublevels were detailed, though Wizards did run a series of articles detailing single rooms. Several Dragon Magazines also had updates in the form of news and rumors that changed who was where and what was going on (for instance, a Temple to Loviatar took over several rooms on the first level. The best part about Undermountain is that it's [i]dynamic[/i] - things are always changing there, and the PCs can never expect them to be the same between trips. UMT II covered some of Halaster's apprentices and their lairs: Muiral, Trobriand, and the woman whose name I can't recall, though she didn't have a lair. The levels were 5 (the Willowwood), 6 (Muiral's Gauntlet), and 7 (Trobrian's Graveyard). I agree with previous opinions - it wasn't nearly as good as UMT I, simply because these were pretty much self-contained levels; they fit into the UMT "lore" (as in, snippets in the first box set said they actually existed), but they weren't designed the same way as the previous ones. I would've preferred to see them as smaller parts of larger levels, but whatever. Keep in mind that I've only ever read these - I never played them. The Lost Level is, perhaps, the best of the three; it details a self-contained level (accessed only via teleportation, IIRC) that contains a dwarven tomb, complete with restless spirits. Maddgoth's Castle wasn't bad; the PCs get shrunk to a few inches tall, so normal bats and such are suddenly serious threats. Stardock is the "Halaster is gone! We must rescue him!" adventure. It's kind of interesting, and has a really cool dungeon at the end you can rip out if you don't care for the rest of it. That was either #193 or #197; I've got it, but I can't be bothered to look. It's the one that deals with dungeon adventures in general, has a blue cover and a scene with some folks looting a dead dragon's hoard. Definintely. Undermountain is great for one-off adventures, since there are so many portals leading to and from there - you can drop the PCs through a portal, have them run around down there for awhile, then whisk them away somewhere else entirely. [/QUOTE]
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