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Tell me about various Supers RPG systems
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<blockquote data-quote="AFGNCAAP" data-source="post: 4476822" data-attributes="member: 871"><p>I figured this would be a good place to ask.</p><p></p><p>I'd like to know about the various supers-based RPGs that are out there & still in print (both mainstream & indy).</p><p></p><p>Currently I run a Marvel SAGA campaign, set in an alternate Marvel Universe. However, I was thinking of creating another supers game, using a totally homebrewed supers setting, and though I could use Marvel SAGA for it, i was wondering what other options are out there.</p><p></p><p>What I'd like to know about each game system is:</p><ul> <li data-xf-list-type="ul">Start-Up Cost: What I will need at minimum to play the game.</li> <li data-xf-list-type="ul">Expanded Cost: What other materials will I need to get (like supplements that provide new classes/powers/skills/etc.) beyond the core materials.</li> <li data-xf-list-type="ul">Style of System: Is it class & level-based? Point-based? etc. How do characters improve/advance in the game?</li> <li data-xf-list-type="ul">Ease of System: Is it a pick up & play style game, or do you have to invest time to build characters & adventures?</li> <li data-xf-list-type="ul">Range of Power: Is it good nly for street-level heroes or only top-tier supers? Does it have a really hard time replacating magic item users or power-suit wearers? Is it possible to build almost any concept, or are certain things purely out of scope of the system (Superman, Green Lantern, Thor, etc.)?</li> <li data-xf-list-type="ul">Setting: Is it generic overall (just supers) or does it specifically go for a certain style of supers setting (DC, Marvel, City of Heroes, etc.).</li> <li data-xf-list-type="ul">Potential: Is it really good at protraying the over-the-top action/potential of comics, or does the system make it that certain things Just Can Not Be Done?</li> </ul><p></p><p>I'd appreciate all of the info you can provide. I'm not looking for a sales pitch or generic buyer review for a specific game, but rather an informed review of "this is the game, & it does this...".</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 4476822, member: 871"] I figured this would be a good place to ask. I'd like to know about the various supers-based RPGs that are out there & still in print (both mainstream & indy). Currently I run a Marvel SAGA campaign, set in an alternate Marvel Universe. However, I was thinking of creating another supers game, using a totally homebrewed supers setting, and though I could use Marvel SAGA for it, i was wondering what other options are out there. What I'd like to know about each game system is: [LIST] [*]Start-Up Cost: What I will need at minimum to play the game. [*]Expanded Cost: What other materials will I need to get (like supplements that provide new classes/powers/skills/etc.) beyond the core materials. [*]Style of System: Is it class & level-based? Point-based? etc. How do characters improve/advance in the game? [*]Ease of System: Is it a pick up & play style game, or do you have to invest time to build characters & adventures? [*]Range of Power: Is it good nly for street-level heroes or only top-tier supers? Does it have a really hard time replacating magic item users or power-suit wearers? Is it possible to build almost any concept, or are certain things purely out of scope of the system (Superman, Green Lantern, Thor, etc.)? [*]Setting: Is it generic overall (just supers) or does it specifically go for a certain style of supers setting (DC, Marvel, City of Heroes, etc.). [*]Potential: Is it really good at protraying the over-the-top action/potential of comics, or does the system make it that certain things Just Can Not Be Done? [/LIST] I'd appreciate all of the info you can provide. I'm not looking for a sales pitch or generic buyer review for a specific game, but rather an informed review of "this is the game, & it does this...". [/QUOTE]
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