Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell me about various Supers RPG systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Altamont Ravenard" data-source="post: 4476922" data-attributes="member: 14700"><p>I'm currently a player in a Mutants and Masterminds game.</p><p></p><p>Start-Up Cost: I'm guessing <a href="http://www.greenronin.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=1001&Product_Code=grr2501&Category_Code=1" target="_blank">this</a> is enough. </p><p>Expanded Cost: We only play with the main book. The DM has the Freedom City campaign setting (which you won't need if you homebrew). </p><p>Style of System: It's a point-based game. The DM decides the Power Level of the game (1-20) and you get 15 points per Level to spend on stats, skills, feats and powers. Pretty straight-forward.</p><p>Ease of System: I'd say that it's somewhat simpler than D&D 3.5. </p><p>Range of Power: Although we haven't played at various levels, by going through the book a few times, I'd say that it's pretty good with heroes of different strengths. Of course, some icons (Superman, mainly) are probably beyond the scope of Power Level 20. </p><p>Setting: Seems pretty generic information. There is even a section on the different eras of comics superheroes.</p><p>Potential: I'm not a huge superhero connaisseur, but pretty much everything I could think of in concept could be modeled (if you have enough points, that is).</p><p></p><p>All in all, the rules seem pretty balanced, and the system is very flexible, IMO. I nevertheless have the following commentaries on M&M:</p><p>- Combat seems a little bland to me: If you want to have a chance at being effective, you need to concentrate your points in a few abilities, which means you have limited options. Also, combat lasts until the bad guy rolls a 1 and is incapacitated.</p><p>- Even if the powers are balanced in terms of point cost, some are just better. If your group is made up of powergamers, they'll end up with similar characters, IMO.</p><p>- Comic-book style action, coupled with the M&M rules, can lead to some ridiculous results, some times. Last game, a PC got punched by a baddie and ended up being knocked back 500 000 feet. Basically, that PC was out of the combat, since no one had high-enough speed (or teleportation) to go get him and bring him back.</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 4476922, member: 14700"] I'm currently a player in a Mutants and Masterminds game. Start-Up Cost: I'm guessing [URL="http://www.greenronin.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=1001&Product_Code=grr2501&Category_Code=1"]this[/URL] is enough. Expanded Cost: We only play with the main book. The DM has the Freedom City campaign setting (which you won't need if you homebrew). Style of System: It's a point-based game. The DM decides the Power Level of the game (1-20) and you get 15 points per Level to spend on stats, skills, feats and powers. Pretty straight-forward. Ease of System: I'd say that it's somewhat simpler than D&D 3.5. Range of Power: Although we haven't played at various levels, by going through the book a few times, I'd say that it's pretty good with heroes of different strengths. Of course, some icons (Superman, mainly) are probably beyond the scope of Power Level 20. Setting: Seems pretty generic information. There is even a section on the different eras of comics superheroes. Potential: I'm not a huge superhero connaisseur, but pretty much everything I could think of in concept could be modeled (if you have enough points, that is). All in all, the rules seem pretty balanced, and the system is very flexible, IMO. I nevertheless have the following commentaries on M&M: - Combat seems a little bland to me: If you want to have a chance at being effective, you need to concentrate your points in a few abilities, which means you have limited options. Also, combat lasts until the bad guy rolls a 1 and is incapacitated. - Even if the powers are balanced in terms of point cost, some are just better. If your group is made up of powergamers, they'll end up with similar characters, IMO. - Comic-book style action, coupled with the M&M rules, can lead to some ridiculous results, some times. Last game, a PC got punched by a baddie and ended up being knocked back 500 000 feet. Basically, that PC was out of the combat, since no one had high-enough speed (or teleportation) to go get him and bring him back. AR [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about various Supers RPG systems
Top