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Tell me about VtM when it started
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<blockquote data-quote="overgeeked" data-source="post: 9778904" data-attributes="member: 86653"><p>In my area, Vampire: The Masquerade was every bit the seismic shift White Wolf and their documentary want you to believe. The only thing comparable is D&D 5E. Not to that scale of course, but certainly to that extent.</p><p></p><p>I was in high school. Playing RPGs with friends. They’d all moved beyond D&D at that point. Some friends of friends still played. I still had my original group that played D&D. But with my friends, it was anything but D&D. Call of Cthulhu, Shadowrun, Rifts, TMNT, Star Wars, Star Trek, Top Secret, Marvel Super Heroes, etc.</p><p></p><p>VtM 1E came out summer of 1991.</p><p></p><p>By the start of the next school year, every other game might as well have ceased to exist. Poof. Gone. No one in my age group played anything else. Even the D&D players stopped their D&D games to start playing VtM. People who would never play RPGs were playing VtM. Kids who made fun of other kids for playing RPGs were suddenly playing VtM.</p><p></p><p>That bit in 2014-2015 when D&D 5E was suddenly <em>everywhere</em>. It felt like that. Again not as big in real numbers, but damn it sure felt like it.</p><p></p><p>Most tables were still more boys than girls, but suddenly girls were playing. By the time 2E came out in summer 1992, it reached parity and several girls-only tables popped up. No girl referees before VtM, then suddenly there were some. After a year or two, a lot more.</p><p></p><p>The LARP scene was huge. Playing in rented out laser tag places, farms, weekend retreats, it was madness.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9778904, member: 86653"] In my area, Vampire: The Masquerade was every bit the seismic shift White Wolf and their documentary want you to believe. The only thing comparable is D&D 5E. Not to that scale of course, but certainly to that extent. I was in high school. Playing RPGs with friends. They’d all moved beyond D&D at that point. Some friends of friends still played. I still had my original group that played D&D. But with my friends, it was anything but D&D. Call of Cthulhu, Shadowrun, Rifts, TMNT, Star Wars, Star Trek, Top Secret, Marvel Super Heroes, etc. VtM 1E came out summer of 1991. By the start of the next school year, every other game might as well have ceased to exist. Poof. Gone. No one in my age group played anything else. Even the D&D players stopped their D&D games to start playing VtM. People who would never play RPGs were playing VtM. Kids who made fun of other kids for playing RPGs were suddenly playing VtM. That bit in 2014-2015 when D&D 5E was suddenly [I]everywhere[/I]. It felt like that. Again not as big in real numbers, but damn it sure felt like it. Most tables were still more boys than girls, but suddenly girls were playing. By the time 2E came out in summer 1992, it reached parity and several girls-only tables popped up. No girl referees before VtM, then suddenly there were some. After a year or two, a lot more. The LARP scene was huge. Playing in rented out laser tag places, farms, weekend retreats, it was madness. [/QUOTE]
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