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Tell me about VtM when it started
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<blockquote data-quote="Marc17" data-source="post: 9779257" data-attributes="member: 7054182"><p>I was a punk rocker in college at the time and had seen VtM appear in the stores and even looked at it briefly. It wasn't till I was at the club with some friends and a trio of goth girls that were friends of ours walked up and flat out said "You play D&D, right? Well, we don't want to play D&D, but we have this game we want to play (has the VtM book in hand), but we don't know how to run these games. So we've decided to let you run it for us. Be at our house at 2 on Sunday." Then they hand David the book. We read it, make characters, show up and the room we are playing in is all candle lit, pillows, dead roses, and wine. We get our characters introduced and turned into vampires and we go hunting. It was a good game.</p><p></p><p>I was taken in by the backstory/mythology. That drew me in and made me want to play. I even took the rule book to my D&D game (2 women out of 8), was asked about it, explained it, and boom, we had a new VtM game on a different night then. I also ended up playing at my house with all my friends and roommates. Lots of them were not role players. If we were bored, we'd just make characters and play the game in my shared world. I'd present it as wish fulfilment and vampires were in at the time, so they'd often just play as themselves with the powers they wanted. The backstory continued to build with each new book. There was nothing really meta about it at that time. Very little changed anything that was said before but aded to it, and when it did, all of 1E was presented as very unreliable narrator where vampires kept secrets from and lied to each other. After all, all the original clan books presented Rasputin as one of their own IIRC.</p><p></p><p>ETA: Mechanically, it was a big change to current games also. That the separated things into fluff and System in the rules was somthing I loved. They mechanically encouraged role play several different ways oppose to most games. I was excited because it was a game that actually encouraged the interaction heavy style game that I ran D&D as. It also introduced LARPing to a lot of role players. My DM, who ran a series of small cons, also started Masquerade games due to his introduction to VtM.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9779257, member: 7054182"] I was a punk rocker in college at the time and had seen VtM appear in the stores and even looked at it briefly. It wasn't till I was at the club with some friends and a trio of goth girls that were friends of ours walked up and flat out said "You play D&D, right? Well, we don't want to play D&D, but we have this game we want to play (has the VtM book in hand), but we don't know how to run these games. So we've decided to let you run it for us. Be at our house at 2 on Sunday." Then they hand David the book. We read it, make characters, show up and the room we are playing in is all candle lit, pillows, dead roses, and wine. We get our characters introduced and turned into vampires and we go hunting. It was a good game. I was taken in by the backstory/mythology. That drew me in and made me want to play. I even took the rule book to my D&D game (2 women out of 8), was asked about it, explained it, and boom, we had a new VtM game on a different night then. I also ended up playing at my house with all my friends and roommates. Lots of them were not role players. If we were bored, we'd just make characters and play the game in my shared world. I'd present it as wish fulfilment and vampires were in at the time, so they'd often just play as themselves with the powers they wanted. The backstory continued to build with each new book. There was nothing really meta about it at that time. Very little changed anything that was said before but aded to it, and when it did, all of 1E was presented as very unreliable narrator where vampires kept secrets from and lied to each other. After all, all the original clan books presented Rasputin as one of their own IIRC. ETA: Mechanically, it was a big change to current games also. That the separated things into fluff and System in the rules was somthing I loved. They mechanically encouraged role play several different ways oppose to most games. I was excited because it was a game that actually encouraged the interaction heavy style game that I ran D&D as. It also introduced LARPing to a lot of role players. My DM, who ran a series of small cons, also started Masquerade games due to his introduction to VtM. [/QUOTE]
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