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Tell me about VtM when it started
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<blockquote data-quote="Evaniel" data-source="post: 9781228" data-attributes="member: 7037705"><p>I got into V:tM in the summer of '93, before my senior year of highschool. I was considering dropping out of RPGs entirely by that point. I was a big Anne Rice fan, and the local game store owner, knowing some of my tastes, recommended V:tM when I was in there buying comics. It was an impulse buy, but I gave it a go.</p><p></p><p>And I was immediately hooked, for all the reasons others have outlined above. It felt transgressive, it had quotes from books, poems, and songs I loved, and the presentation was unlike anything I'd ever seen. I also LOVED the lore.</p><p></p><p>I was doing some summer stock, and I asked some of my cast mates if they'd be interested. From there, we recruited other folks and pretty soon V:tM was what we played primarily for the next several years. It really did reignite my interest in RPGs. By the turn of the millenium, however, I'd gotten pretty burnt out on it. In part some of that was the metaplot being a bit much to keep up with, some was butting up against some of the mechanical absurdities, some was the grind of combat, and a negative experience with the local LARP that a friend had talked me into. It was a pretty...incestuous...scene, to say the least. The final nail in the coffin (har har) was probably 3e D&D coming out.</p><p></p><p>Still, that game was formative for me, and not just as a gamer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Evaniel, post: 9781228, member: 7037705"] I got into V:tM in the summer of '93, before my senior year of highschool. I was considering dropping out of RPGs entirely by that point. I was a big Anne Rice fan, and the local game store owner, knowing some of my tastes, recommended V:tM when I was in there buying comics. It was an impulse buy, but I gave it a go. And I was immediately hooked, for all the reasons others have outlined above. It felt transgressive, it had quotes from books, poems, and songs I loved, and the presentation was unlike anything I'd ever seen. I also LOVED the lore. I was doing some summer stock, and I asked some of my cast mates if they'd be interested. From there, we recruited other folks and pretty soon V:tM was what we played primarily for the next several years. It really did reignite my interest in RPGs. By the turn of the millenium, however, I'd gotten pretty burnt out on it. In part some of that was the metaplot being a bit much to keep up with, some was butting up against some of the mechanical absurdities, some was the grind of combat, and a negative experience with the local LARP that a friend had talked me into. It was a pretty...incestuous...scene, to say the least. The final nail in the coffin (har har) was probably 3e D&D coming out. Still, that game was formative for me, and not just as a gamer. :) [/QUOTE]
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