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<blockquote data-quote="Finley DaDum" data-source="post: 3021078" data-attributes="member: 30376"><p>Currently playing in a WFRP campaign that has gone about 6 sessions now. I have really enjoyed the game and the campaign world. As the others have said threats abound, Chaos is everywhere. Magic is simple, cool, but very dangerous to use (especially as a novice). The world is of course modelled loosely on europe around the time of the Holy Roman Empire. The rest of the world is much more loosely defined but the basic elements are there and you can use the real world equivalents as a basis. </p><p></p><p>Though it sounds like you were more interested in setting stuff, heres some rules stuff too. Insanity is pretty easy to accumulate. We decided not to inflict insanity on most of the lesser criticals. We also figured it was a good idea to look ahead at the various insanities and roleplay out the starting points of some of the effects before the fullblown disorder enters play.</p><p></p><p>Though we are by no means experts we found that there is virtually no defense against ranged attacks since they can be neither parried or dodged. We are trying out a rule allowing ranged attacks to be dodged: Thrown weapons as a normal ck; Bows, Crossbows, and slings at -10; and guns at -20. So far that has worked it is a small chance usually but it gives the light armor Estalian Diestro some defense against ranged while the rest of us have relied more on armor and toughness.</p><p></p><p>We have also allowed the equivelant of a five foot step, if both of your half actions are non move actions. This is helps somewhat for making combat a little more flexible. The combat options are pretty straightforward and fairly simple. Shields or an offhand weapon are a virtual must for the free parry.</p></blockquote><p></p>
[QUOTE="Finley DaDum, post: 3021078, member: 30376"] Currently playing in a WFRP campaign that has gone about 6 sessions now. I have really enjoyed the game and the campaign world. As the others have said threats abound, Chaos is everywhere. Magic is simple, cool, but very dangerous to use (especially as a novice). The world is of course modelled loosely on europe around the time of the Holy Roman Empire. The rest of the world is much more loosely defined but the basic elements are there and you can use the real world equivalents as a basis. Though it sounds like you were more interested in setting stuff, heres some rules stuff too. Insanity is pretty easy to accumulate. We decided not to inflict insanity on most of the lesser criticals. We also figured it was a good idea to look ahead at the various insanities and roleplay out the starting points of some of the effects before the fullblown disorder enters play. Though we are by no means experts we found that there is virtually no defense against ranged attacks since they can be neither parried or dodged. We are trying out a rule allowing ranged attacks to be dodged: Thrown weapons as a normal ck; Bows, Crossbows, and slings at -10; and guns at -20. So far that has worked it is a small chance usually but it gives the light armor Estalian Diestro some defense against ranged while the rest of us have relied more on armor and toughness. We have also allowed the equivelant of a five foot step, if both of your half actions are non move actions. This is helps somewhat for making combat a little more flexible. The combat options are pretty straightforward and fairly simple. Shields or an offhand weapon are a virtual must for the free parry. [/QUOTE]
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