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Tell me about weapons of legacy
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<blockquote data-quote="MerricB" data-source="post: 3086092" data-attributes="member: 3586"><p>One of the few "really cool" abilities that a WoL can have is that of Creature Compass. It's primary ability is to allow you to detect evil outsiders (or whatever) within 60'. That's not so great. What's great is its ability to bypass the DR of any creature of that type.</p><p></p><p>I've got a lot of Legacy Items in my games. (Four in Age of Worms, four or five in my Ulek game). They are a *lot* cooler when you design them yourself.</p><p></p><p>Consider this bow for a rogue in Age of Worms, an undead-heavy campaign:</p><p></p><p><strong>Bow of the Raven</strong></p><p><em>+1 composite shortbow</em></p><p>5th (-): -</p><p>6th (-2 hp; -4 skill ponts): +1 corrosive bow</p><p>7th (-1 attacks): Creature Compass (Undead)</p><p>8th (-1 skill checks): +5 enhancement bonus to Hide checks</p><p>9th (-2 skill points): -</p><p>10th (-2 hit points): +2 enhancement bonus to Dexterity</p><p>11th (-): +1 corrosive undead bane bow</p><p>12th (-2 skill points): 1/day-invisibility</p><p>13th (-2 attack): +4 enhancement bonus to Dexterity</p><p>14th (-2 hit points): 1/2 rounds-Grave Strike <em>-permits sneak attacking of undead</em></p><p>15th (-2 skill points): -</p><p>16th (-2 skills): +2 corrosive undead bane bow</p><p>17th (-): +6 enhancement bonus to Dexterity; at will-invisibility</p><p>18th (-2 hit points, -2 skill points): +4 corrosive undead bane bow</p><p>19th (-3 skill checks; -2 skill points): +5 corrosive undead bane bow</p><p>20th (-2 skill points): 2/day-greater invisibility</p><p>(Least: 1700 gp; Lesser 12000 gp; Greater 40000 gp)</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3086092, member: 3586"] One of the few "really cool" abilities that a WoL can have is that of Creature Compass. It's primary ability is to allow you to detect evil outsiders (or whatever) within 60'. That's not so great. What's great is its ability to bypass the DR of any creature of that type. I've got a lot of Legacy Items in my games. (Four in Age of Worms, four or five in my Ulek game). They are a *lot* cooler when you design them yourself. Consider this bow for a rogue in Age of Worms, an undead-heavy campaign: [b]Bow of the Raven[/b] [i]+1 composite shortbow[/i] 5th (-): - 6th (-2 hp; -4 skill ponts): +1 corrosive bow 7th (-1 attacks): Creature Compass (Undead) 8th (-1 skill checks): +5 enhancement bonus to Hide checks 9th (-2 skill points): - 10th (-2 hit points): +2 enhancement bonus to Dexterity 11th (-): +1 corrosive undead bane bow 12th (-2 skill points): 1/day-invisibility 13th (-2 attack): +4 enhancement bonus to Dexterity 14th (-2 hit points): 1/2 rounds-Grave Strike [i]-permits sneak attacking of undead[/i] 15th (-2 skill points): - 16th (-2 skills): +2 corrosive undead bane bow 17th (-): +6 enhancement bonus to Dexterity; at will-invisibility 18th (-2 hit points, -2 skill points): +4 corrosive undead bane bow 19th (-3 skill checks; -2 skill points): +5 corrosive undead bane bow 20th (-2 skill points): 2/day-greater invisibility (Least: 1700 gp; Lesser 12000 gp; Greater 40000 gp) Cheers! [/QUOTE]
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