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Tell me about weapons of legacy
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3087357" data-attributes="member: 18549"><p>You'll notice I multiply each ability's cost by 1.5, and then the total by 2. Weapon properties are already priced in the DMG, and so do not need to be assigned multipliers (we assume those are included in the pricing). Any abilities given to a weapon beyond those which are normally allowed to be placed on a weapon should be priced based on the table "Estimating Magic Item Gold Piece Values", where guidelines for pricing these abilities are located. If you provide a sword with an enhancement bonus to Dex, you pay 1.5x the cost for the additional property, and 2x the cost for allowing an enhancement bonus to Dex that does not take up a slot. If you cause the sword to take up a slot when wielded, it would reduce the modifier to 1.5. If the sword takes up your glove/gauntlet slot, it would eliminate the modifier completely.</p><p></p><p>However, unlike the 1.5 multiplier for additional abilities, the modifier for a slotless item is applied to the entire cost of the item, which is why it's not usually a good idea to make a sword of invisibility. The sword's cost as a magic weapon is doubled along with the cost of the invisibility power. Better to have a magic sword and a separate, slotless invisibility item, so that only the item's costs are doubled.</p><p></p><p></p><p>Even if you have someone who can craft items, can you cough up the 250,000 required to build this thing? Don't you suppose that someone might rather take the listed penalties, pay 50,000, and spend the 200,000 remaining on other stuff?</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3087357, member: 18549"] You'll notice I multiply each ability's cost by 1.5, and then the total by 2. Weapon properties are already priced in the DMG, and so do not need to be assigned multipliers (we assume those are included in the pricing). Any abilities given to a weapon beyond those which are normally allowed to be placed on a weapon should be priced based on the table "Estimating Magic Item Gold Piece Values", where guidelines for pricing these abilities are located. If you provide a sword with an enhancement bonus to Dex, you pay 1.5x the cost for the additional property, and 2x the cost for allowing an enhancement bonus to Dex that does not take up a slot. If you cause the sword to take up a slot when wielded, it would reduce the modifier to 1.5. If the sword takes up your glove/gauntlet slot, it would eliminate the modifier completely. However, unlike the 1.5 multiplier for additional abilities, the modifier for a slotless item is applied to the entire cost of the item, which is why it's not usually a good idea to make a sword of invisibility. The sword's cost as a magic weapon is doubled along with the cost of the invisibility power. Better to have a magic sword and a separate, slotless invisibility item, so that only the item's costs are doubled. Even if you have someone who can craft items, can you cough up the 250,000 required to build this thing? Don't you suppose that someone might rather take the listed penalties, pay 50,000, and spend the 200,000 remaining on other stuff? [/QUOTE]
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