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Tell me about weapons of legacy
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3089457" data-attributes="member: 31506"><p>So if I note that the warrior class has less HP and feats than the fighter class, I'm performing some kind of biased experiment "out to get the warrior", and not just making an observation of the facts? Moreover, I'd need to actually force a player to run a warrior to get a feel for their balance, or I'm close-minded? Sorry, I disagree. </p><p></p><p>WoL items do take away a lot. The difference between them, and a crafted item isnt as much as you'd think. Someone has taken craft arms and armor in every game I've run, thus the presented system is doubly bad for our group. Your evidence as to the system's balance seems to be "I like my item". Thats fine and all, but its more subjective than what I've provided as to why I think the system is not finely tuned as written. </p><p></p><p></p><p></p><p>My experience was the opposite. I initially thought it looked ok, then did the math to see how much the characters were being ripped off. </p><p></p><p>While I dont think the system is flawed, I DO think there is some good to be gained from this book. The stories of the items are decent enough for a plug and play, and the concept is good. One of my players is using a modified Ur for her main weapon, and is enjoying it. I just had to adjust the penalties to be more fair.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3089457, member: 31506"] So if I note that the warrior class has less HP and feats than the fighter class, I'm performing some kind of biased experiment "out to get the warrior", and not just making an observation of the facts? Moreover, I'd need to actually force a player to run a warrior to get a feel for their balance, or I'm close-minded? Sorry, I disagree. WoL items do take away a lot. The difference between them, and a crafted item isnt as much as you'd think. Someone has taken craft arms and armor in every game I've run, thus the presented system is doubly bad for our group. Your evidence as to the system's balance seems to be "I like my item". Thats fine and all, but its more subjective than what I've provided as to why I think the system is not finely tuned as written. My experience was the opposite. I initially thought it looked ok, then did the math to see how much the characters were being ripped off. While I dont think the system is flawed, I DO think there is some good to be gained from this book. The stories of the items are decent enough for a plug and play, and the concept is good. One of my players is using a modified Ur for her main weapon, and is enjoying it. I just had to adjust the penalties to be more fair. [/QUOTE]
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