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Tell me about weapons of legacy
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3089634" data-attributes="member: 12332"><p>NOTE: Everybody seems to be totally focused on the "close minded" term ... not the statement associated with it, not the intent of that statement, just those two words, in order to stand on a soap box of some sort and claim moral superiority.</p><p></p><p>For the record ... I wasn't refering to ANY POSTERS IN THIS THREAD ... you can hate/like/burn the book at first/second/fifteenth read, that's fine.</p><p></p><p>It was not a behind-the-back-jibe at any posters in this thread.</p><p></p><p>It was a limiter on a hypothetical. The hypothetical was: "Somebody who played an actual weekly table game including an item from the book and using said item for several levels who, upon reflecting on that experience, decided they did not like it."</p><p></p><p>The limiter was: "But yet not somebody who went into this (the hypothetical game-table-play experience) with the sole and expressed intent to hate the system."</p><p></p><p>That various posters "would not inflict" or "can tell by reading" or "didn't like the cut of its jib" or whatever ... totally excludes them from the hypothetical situation and thus from being "called" close-minded. Wasn't directed at you. Wasn't "up in yer grill". </p><p></p><p>That I like my item is only being held up for what it is: That I, personally, just me ... have a Legacy item and that I, myself, only me ... enjoy using it and the system around it.</p><p></p><p>I've made mention to, but not issue of, the fact that other people I know have also used the system and liked the system. In fact, that is the reason I decided to use the system, because somebody else liked it and I wanted to try it and see if I would.</p><p></p><p>I cannot, however, give express detail on their experiences and the how/why they liked the system. They thought it was "cool". Perhaps they're ignorant savages incapable of making informed decisions. Perhaps they're good players. I thought they were pretty keen, I played with them regularly for two years. That's just my opinion.</p><p></p><p>I'm not stating that, for a fact, the system is factually better than "something else" or does not contain the ultimate suck. As an opinion, anybody reading my comments is free to decide that I am, in fact, a total rube and like the system only because I don't know any better.</p><p></p><p>For the record, opinion and experience, I've often played item-creation characters in the past. (I even played a dwarven bard craftsman ... odd choice, still fun). I enjoyed it, as well. I enjoyed it when many individuals have claimed that making items suck because it eats up XP ... to which I replied: "I like it. The XP costs aren't really all that high, once you get past the psychological ew factor of LOSING XP, and I think it allows me to make alot of sweet items."</p><p></p><p>Just as an aside, I've seen GMs who allow item creation feats to only create items that are found in the DMG.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3089634, member: 12332"] NOTE: Everybody seems to be totally focused on the "close minded" term ... not the statement associated with it, not the intent of that statement, just those two words, in order to stand on a soap box of some sort and claim moral superiority. For the record ... I wasn't refering to ANY POSTERS IN THIS THREAD ... you can hate/like/burn the book at first/second/fifteenth read, that's fine. It was not a behind-the-back-jibe at any posters in this thread. It was a limiter on a hypothetical. The hypothetical was: "Somebody who played an actual weekly table game including an item from the book and using said item for several levels who, upon reflecting on that experience, decided they did not like it." The limiter was: "But yet not somebody who went into this (the hypothetical game-table-play experience) with the sole and expressed intent to hate the system." That various posters "would not inflict" or "can tell by reading" or "didn't like the cut of its jib" or whatever ... totally excludes them from the hypothetical situation and thus from being "called" close-minded. Wasn't directed at you. Wasn't "up in yer grill". That I like my item is only being held up for what it is: That I, personally, just me ... have a Legacy item and that I, myself, only me ... enjoy using it and the system around it. I've made mention to, but not issue of, the fact that other people I know have also used the system and liked the system. In fact, that is the reason I decided to use the system, because somebody else liked it and I wanted to try it and see if I would. I cannot, however, give express detail on their experiences and the how/why they liked the system. They thought it was "cool". Perhaps they're ignorant savages incapable of making informed decisions. Perhaps they're good players. I thought they were pretty keen, I played with them regularly for two years. That's just my opinion. I'm not stating that, for a fact, the system is factually better than "something else" or does not contain the ultimate suck. As an opinion, anybody reading my comments is free to decide that I am, in fact, a total rube and like the system only because I don't know any better. For the record, opinion and experience, I've often played item-creation characters in the past. (I even played a dwarven bard craftsman ... odd choice, still fun). I enjoyed it, as well. I enjoyed it when many individuals have claimed that making items suck because it eats up XP ... to which I replied: "I like it. The XP costs aren't really all that high, once you get past the psychological ew factor of LOSING XP, and I think it allows me to make alot of sweet items." Just as an aside, I've seen GMs who allow item creation feats to only create items that are found in the DMG. --fje [/QUOTE]
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