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Tell me about "weird" lands in your world
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<blockquote data-quote="Gez" data-source="post: 1924495" data-attributes="member: 1328"><p>The whole setting is weird.</p><p></p><p>Anyway:</p><ul> <li data-xf-list-type="ul">The Inner Sea, in which, if you dive deep enough, you arrive at a place where the dimensional fabric of the universe is folded upon itself. In effect, you're sent to the Elemental Plane of Water, making it a bottomless sea.</li> <li data-xf-list-type="ul">The Fire Desert, named after the fiery storms that often occurs. During these firestorms, the flying sand is brought to incandescence. Only by digging deeply under the dune can you hope to survive the fire.</li> <li data-xf-list-type="ul">The Wall. The Rostfergs range of mountains does not have any buttress on its west side. Instead, the mountains present a flat, sheer cliff looking like a titanic wall.</li> <li data-xf-list-type="ul">On the river Chenel, which flows from the Inner Sea to the ocean, is built Abystine, the city of bridges. Of course, now that Eberron is out and features Sharn, it's less spectacular than the insanely-big skyscrapers Keith Baker imagined, but it's still a city built on gigantic bridges crossing a kilometer-wide river, with other bridges linking the main bridges, and so on. Plus the undercity, made of muddy, often submerged tunnels, and magical bubbles in the bed of the Chenel, that keeps water out and make perfect haven for the seediest, shadiest figures a city can have.</li> <li data-xf-list-type="ul">The Nethergate. This spectacular, gothic portal is the entrance of a tunnel with a steedy, but regular slope. The tunnel leads down forever, never breaked by any intersection or anything else, always the same width, always the same texture, dreadfully monotonous and seemingly without end. None of the expeditions that returned have claimed to find an end or anything special.</li> <li data-xf-list-type="ul">The Dark Forest of Charvade hates you, filthy biped. She hates everything remotely sentient. But it is sentient itself (oh the irony) and it controls all the fauna and flora here, in a concerted effort to kill intruders. Especially the civilised ones. Its control over nature extends to the creation of mutated, envenomed, poisonous, fiendish, horrid, thorny versions of what they should be.</li> <li data-xf-list-type="ul">Another sentient place is Kaztengarken, the Evergrowing City. Having dominated a tribe of orcs long ago, and twisted them into psionic superwarriors with a hive mind, Kaztengarken is a sinister city built of bone, stone, and wood. The orcs constantly raid other orc tribes to enslave them, and use these other orcs as cannon fodder to raid civilised settlements. Slaves of all species work to extend the city in all direction, erecting buildings, cutting lumber, bringing boulders, preparing food, etc. When they finally die from exhaustion, their bones are used as construction material, their flesh is fed to the other slaves. Kaztengarken plans to recover the whole world.</li> </ul></blockquote><p></p>
[QUOTE="Gez, post: 1924495, member: 1328"] The whole setting is weird. Anyway: [list] [*]The Inner Sea, in which, if you dive deep enough, you arrive at a place where the dimensional fabric of the universe is folded upon itself. In effect, you're sent to the Elemental Plane of Water, making it a bottomless sea. [*]The Fire Desert, named after the fiery storms that often occurs. During these firestorms, the flying sand is brought to incandescence. Only by digging deeply under the dune can you hope to survive the fire. [*]The Wall. The Rostfergs range of mountains does not have any buttress on its west side. Instead, the mountains present a flat, sheer cliff looking like a titanic wall. [*]On the river Chenel, which flows from the Inner Sea to the ocean, is built Abystine, the city of bridges. Of course, now that Eberron is out and features Sharn, it's less spectacular than the insanely-big skyscrapers Keith Baker imagined, but it's still a city built on gigantic bridges crossing a kilometer-wide river, with other bridges linking the main bridges, and so on. Plus the undercity, made of muddy, often submerged tunnels, and magical bubbles in the bed of the Chenel, that keeps water out and make perfect haven for the seediest, shadiest figures a city can have. [*]The Nethergate. This spectacular, gothic portal is the entrance of a tunnel with a steedy, but regular slope. The tunnel leads down forever, never breaked by any intersection or anything else, always the same width, always the same texture, dreadfully monotonous and seemingly without end. None of the expeditions that returned have claimed to find an end or anything special. [*]The Dark Forest of Charvade hates you, filthy biped. She hates everything remotely sentient. But it is sentient itself (oh the irony) and it controls all the fauna and flora here, in a concerted effort to kill intruders. Especially the civilised ones. Its control over nature extends to the creation of mutated, envenomed, poisonous, fiendish, horrid, thorny versions of what they should be. [*]Another sentient place is Kaztengarken, the Evergrowing City. Having dominated a tribe of orcs long ago, and twisted them into psionic superwarriors with a hive mind, Kaztengarken is a sinister city built of bone, stone, and wood. The orcs constantly raid other orc tribes to enslave them, and use these other orcs as cannon fodder to raid civilised settlements. Slaves of all species work to extend the city in all direction, erecting buildings, cutting lumber, bringing boulders, preparing food, etc. When they finally die from exhaustion, their bones are used as construction material, their flesh is fed to the other slaves. Kaztengarken plans to recover the whole world. [/list] [/QUOTE]
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