Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell me about "weird" lands in your world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fieari" data-source="post: 1926473" data-attributes="member: 16221"><p>Some of these ideas are really great... I esspecially like the sea that links to the elemental plane of water. I think I may even make it a one-way link... go down deep enough, and you not only won't find the bottom, but you can never find the top again either!</p><p></p><p>My world has a few weird areas.</p><p></p><p>The first isn't exactly natural. Far to the north, it's believed you can find the edge of the world. You will come to a point, surrounded by ice and snow, where you'll hit a cliff. Beneath the cliff are clouds, and they stretch to the horizon. In actuality, there is a steam-based city living under the clouds, keeping their land warm through magic and technology.</p><p></p><p>The next is located in the center of the Kingdom of Hilden... an area where the ground itself channels negative energy. There is grass growing there, but it will drain life from travelers walking through it. At first it'll just feel like poison ivy, since the drain is in fact rather slow, but spend enough time there, and you'll die and be raised as undead. This obviously makes travel... difficult. The Kingdom is in a ring around these deadly plains, and the Church of Pelor takes great efforts to keep the undead penned in, and other creatures out.</p><p></p><p>The last area of real interest is the Navan Forest, which people believe to be sapient. It isn't... but it acts as if it were. Rather instead, it is a place filled with OLD magic-- the kind that is defined by not understanding it. In fact, the very act of learning about this magic destroys it, which makes it very mysterious indeed. This old magic has twisted the landscape in strange multidimension ways... there will be paths you can get on but never get off (like a moebius strip) and retracing your steps can take you to entirely different places, and there are locations that you can only reach if you first go to another landmark... impossible to find otherwise or by shortcut.</p><p></p><p>Despite the forest not actually having a mind or even a spirit of its own, its easy to think that it does. Esspecially since the old magic causes your circumstances to change depending on who you are. What you get out of the forest is what you put in, in most respects. Put in innocence and joy, and that's what you'll get out. Put in fear, or condensension, or pride, and something else entirely will be your experience within the forest.</p><p></p><p>Of course Navan is filled with treasure. But by the nature of the place, those who seek it CAN'T FIND IT.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1926473, member: 16221"] Some of these ideas are really great... I esspecially like the sea that links to the elemental plane of water. I think I may even make it a one-way link... go down deep enough, and you not only won't find the bottom, but you can never find the top again either! My world has a few weird areas. The first isn't exactly natural. Far to the north, it's believed you can find the edge of the world. You will come to a point, surrounded by ice and snow, where you'll hit a cliff. Beneath the cliff are clouds, and they stretch to the horizon. In actuality, there is a steam-based city living under the clouds, keeping their land warm through magic and technology. The next is located in the center of the Kingdom of Hilden... an area where the ground itself channels negative energy. There is grass growing there, but it will drain life from travelers walking through it. At first it'll just feel like poison ivy, since the drain is in fact rather slow, but spend enough time there, and you'll die and be raised as undead. This obviously makes travel... difficult. The Kingdom is in a ring around these deadly plains, and the Church of Pelor takes great efforts to keep the undead penned in, and other creatures out. The last area of real interest is the Navan Forest, which people believe to be sapient. It isn't... but it acts as if it were. Rather instead, it is a place filled with OLD magic-- the kind that is defined by not understanding it. In fact, the very act of learning about this magic destroys it, which makes it very mysterious indeed. This old magic has twisted the landscape in strange multidimension ways... there will be paths you can get on but never get off (like a moebius strip) and retracing your steps can take you to entirely different places, and there are locations that you can only reach if you first go to another landmark... impossible to find otherwise or by shortcut. Despite the forest not actually having a mind or even a spirit of its own, its easy to think that it does. Esspecially since the old magic causes your circumstances to change depending on who you are. What you get out of the forest is what you put in, in most respects. Put in innocence and joy, and that's what you'll get out. Put in fear, or condensension, or pride, and something else entirely will be your experience within the forest. Of course Navan is filled with treasure. But by the nature of the place, those who seek it CAN'T FIND IT. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about "weird" lands in your world
Top