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<blockquote data-quote="Primitive Screwhead" data-source="post: 5395696" data-attributes="member: 20805"><p>I use Stalker0's Obsideon system for skill challenges, which.. once my players got used to the idea, has worked out very well.</p><p></p><p>Skill challenges are really hard to write into an adventure, and are the least fleshed out portions of 4e despite being one of the main building blocks of the marketting campaign. I understand WoTC is looking to revamp them in the near future... which makes alot of sense.</p><p></p><p>I think the hardest part of using them is defining when to use them, instead of using a complex skill check, or simply hand-wave. The second hardest part is determining the cost of failure since 4e is not an attrition model. </p><p> IMHO there are two 'good' outcomes of a skill challenge:</p><p> - Lost healing surges similar to a combat encounter</p><p> - change of the challenge level of the upcoming encounters</p><p></p><p>Both of these mean the skill challenge has a mechanical effect on the game.</p><p></p><p>But I digress <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>WoBS in 4e can be a bit shaky as the writers were/are relatively new to the system and the conversion from 3x is not as simple as it may first appear. They have gotten better as they get to experience more of running/playing 4e, and the encounters are being better written.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5395696, member: 20805"] I use Stalker0's Obsideon system for skill challenges, which.. once my players got used to the idea, has worked out very well. Skill challenges are really hard to write into an adventure, and are the least fleshed out portions of 4e despite being one of the main building blocks of the marketting campaign. I understand WoTC is looking to revamp them in the near future... which makes alot of sense. I think the hardest part of using them is defining when to use them, instead of using a complex skill check, or simply hand-wave. The second hardest part is determining the cost of failure since 4e is not an attrition model. IMHO there are two 'good' outcomes of a skill challenge: - Lost healing surges similar to a combat encounter - change of the challenge level of the upcoming encounters Both of these mean the skill challenge has a mechanical effect on the game. But I digress :) WoBS in 4e can be a bit shaky as the writers were/are relatively new to the system and the conversion from 3x is not as simple as it may first appear. They have gotten better as they get to experience more of running/playing 4e, and the encounters are being better written. [/QUOTE]
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