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Tell me about you 4th ed campaigns..
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<blockquote data-quote="Fallen Seraph" data-source="post: 4556653" data-attributes="member: 57894"><p>I would say we use a fair amount of the rulebook without using combat.</p><p></p><p>-Skills obviously are heavily used</p><p>-Powers are heavily used (we simply don't use them so neatly with RAW, ie; a player can decide during a time when intimidating to use a Power to shift and then use a Skill check to pin-someone to a wall. Since the shift in this case represents a sudden burst in speed. That can be pretty intimidating).</p><p>-Skill Challenges which I find by creating a base for non-combat situations has allowed D&D to be much easier when it comes to creating non-combat is HEAVILY used (while in the DMG it ties into Skills).</p><p>-Obviously Races are used, or there be no Players or NPCs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p>-Same with Classes, obviously used.</p><p>-Items, with the way magical items are handled I have changed it from being that the actual items are magical. But that the various trinkets, baubles, etc. that people use to decorate and enchant a item are magical. So it isn't say... +2 Dagger, it is a +2 chicken bone tied too it, that the Players can untie.</p><p>-Rituals are also used occasionally (completely Martial party) so mainly through NPCs and just situational occurrences.</p><p></p><p>Hmm... What else besides like the actual rules for governing things like cover, etc. is there? Which is also heavily used I might add for lots of the sneaking around and just general exploration type stuff.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4556653, member: 57894"] I would say we use a fair amount of the rulebook without using combat. -Skills obviously are heavily used -Powers are heavily used (we simply don't use them so neatly with RAW, ie; a player can decide during a time when intimidating to use a Power to shift and then use a Skill check to pin-someone to a wall. Since the shift in this case represents a sudden burst in speed. That can be pretty intimidating). -Skill Challenges which I find by creating a base for non-combat situations has allowed D&D to be much easier when it comes to creating non-combat is HEAVILY used (while in the DMG it ties into Skills). -Obviously Races are used, or there be no Players or NPCs :P -Same with Classes, obviously used. -Items, with the way magical items are handled I have changed it from being that the actual items are magical. But that the various trinkets, baubles, etc. that people use to decorate and enchant a item are magical. So it isn't say... +2 Dagger, it is a +2 chicken bone tied too it, that the Players can untie. -Rituals are also used occasionally (completely Martial party) so mainly through NPCs and just situational occurrences. Hmm... What else besides like the actual rules for governing things like cover, etc. is there? Which is also heavily used I might add for lots of the sneaking around and just general exploration type stuff. [/QUOTE]
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