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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tell me about your 4e combats (and 2h weapons)
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<blockquote data-quote="ValhallaGH" data-source="post: 4278385" data-attributes="member: 41187"><p>Yes it was. You did 1d12 + 5. +3 from your strength and +2 from your feat.</p><p></p><p>Nothing I can say will alter the perception you got from your play experience, so I won't try. I will say that the weapons in the PH are some of the most balanced weapons I've ever seen. That includes the two-handers.</p><p></p><p>Bull. AC gets attack 60% of the time generally, 80% when dealing with dudes with weapons.</p><p>In the adventure in question, the monsters attack Fortitude 40% of the time or more. These would be the animated statues and the skeletons doing most of the Fort attacks. The Dwarf has a better Fortitude defense than the fighter. Also, the Dwarf moves -1 space when shifted and gets to save immediately against prone, both of which are incredibly powerful in that specific adventure.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4278385, member: 41187"] Yes it was. You did 1d12 + 5. +3 from your strength and +2 from your feat. Nothing I can say will alter the perception you got from your play experience, so I won't try. I will say that the weapons in the PH are some of the most balanced weapons I've ever seen. That includes the two-handers. Bull. AC gets attack 60% of the time generally, 80% when dealing with dudes with weapons. In the adventure in question, the monsters attack Fortitude 40% of the time or more. These would be the animated statues and the skeletons doing most of the Fort attacks. The Dwarf has a better Fortitude defense than the fighter. Also, the Dwarf moves -1 space when shifted and gets to save immediately against prone, both of which are incredibly powerful in that specific adventure. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tell me about your 4e combats (and 2h weapons)
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