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D&D Older Editions, OSR, & D&D Variants
Tell me about your AD&D 2E Houserules
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<blockquote data-quote="billd91" data-source="post: 7956089" data-attributes="member: 3400"><p>I think a lot of people played 1e/2e hybrids. The systems were highly compatible. And a lot depended on whether or not you were playing a class from 1e that you just kept playing when your home game shifted to 2e. </p><p>I had a number of house rules that spanned several topics. Most of these were planned but not all necessarily put into practice (I had a lot of time on my hands for writing this stuff up - much of which ended up being short circuited by 3e coming out):</p><p></p><p>1) Ranger improvements - while on the same XP table as the paladin, most of the ranger's abilities were more limited and contingent. So I broadened the favored enemy (which was poorly conceived of anyway) to be +4 against a particular type of foe (orcs, hill giants, etc) but +2 vs members of a broader group the creature belonged to (medium humanoids, giants, etc). I also restored his surprise bonuses to fit with 2e's d10 version of surprise. </p><p></p><p>2) I added critical hit/fumble tables.</p><p></p><p>3) I always thought level drain was terrible so I came up with a concept of negative levels (though I called them life levels to make them distinct from experience levels) before 3e did. They even inflicted -1 on attack rolls (and damage). They were regained by restoration spells or by killing the creature that drained them, after which they'd recover at the rate of 1 life level/month. If you didn't kill the creature that drained them because it got away, restoration was the only option. But the important thing was it didn't cause a character to lose hit points, spell levels, profieciencies, or anything else that they had gained by gaining a level. They were just weaker.</p><p></p><p>4) I gave out cultural bonuses to humans that amounted to a free proficiency depending on what their culture was known for.</p><p></p><p>5) Druids didn't have to fight for their higher levels if they didn't want to participate in the leadership hierarchy. They just advanced.</p><p></p><p>6) Non-weapon proficiency rolls weren't rolling under the stat - PCs had to roll under 10+ a stat modifier that was a lot like 3e's unified proficiencies but +1 started at 13-14, +2 at 15-16, etc. Characters also had a free +1 to give to one proficiency every time they leveled up.</p><p></p><p>7) Infravision wasn't heat vision, it was just darkvision.</p><p></p><p>8) I rewrote the saving throw tables so everyone had the same progression but each class grouping had bonuses on certain types of saves.</p></blockquote><p></p>
[QUOTE="billd91, post: 7956089, member: 3400"] I think a lot of people played 1e/2e hybrids. The systems were highly compatible. And a lot depended on whether or not you were playing a class from 1e that you just kept playing when your home game shifted to 2e. I had a number of house rules that spanned several topics. Most of these were planned but not all necessarily put into practice (I had a lot of time on my hands for writing this stuff up - much of which ended up being short circuited by 3e coming out): 1) Ranger improvements - while on the same XP table as the paladin, most of the ranger's abilities were more limited and contingent. So I broadened the favored enemy (which was poorly conceived of anyway) to be +4 against a particular type of foe (orcs, hill giants, etc) but +2 vs members of a broader group the creature belonged to (medium humanoids, giants, etc). I also restored his surprise bonuses to fit with 2e's d10 version of surprise. 2) I added critical hit/fumble tables. 3) I always thought level drain was terrible so I came up with a concept of negative levels (though I called them life levels to make them distinct from experience levels) before 3e did. They even inflicted -1 on attack rolls (and damage). They were regained by restoration spells or by killing the creature that drained them, after which they'd recover at the rate of 1 life level/month. If you didn't kill the creature that drained them because it got away, restoration was the only option. But the important thing was it didn't cause a character to lose hit points, spell levels, profieciencies, or anything else that they had gained by gaining a level. They were just weaker. 4) I gave out cultural bonuses to humans that amounted to a free proficiency depending on what their culture was known for. 5) Druids didn't have to fight for their higher levels if they didn't want to participate in the leadership hierarchy. They just advanced. 6) Non-weapon proficiency rolls weren't rolling under the stat - PCs had to roll under 10+ a stat modifier that was a lot like 3e's unified proficiencies but +1 started at 13-14, +2 at 15-16, etc. Characters also had a free +1 to give to one proficiency every time they leveled up. 7) Infravision wasn't heat vision, it was just darkvision. 8) I rewrote the saving throw tables so everyone had the same progression but each class grouping had bonuses on certain types of saves. [/QUOTE]
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