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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tell me about your AD&D 2E Houserules
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<blockquote data-quote="wingsandsword" data-source="post: 7956111" data-attributes="member: 14159"><p>That reminds me that we had rules like that too.</p><p></p><p>Yeah, we had a rule where every player got one bonus NWP, but that NWP had to go to something off a list of NWP's that was thematic to the race. Elves had things like singing or dancing. Dwarves had mining or various types of smithing. Halflings could choose from cooking, baking or agriculture. Half-Elves could choose from either the human or elf options. With humans, it had to be a trade or profession that they knew from before they were an adventurer or while they were in training/apprenticed. I don't remember all the options, but I remember that Scribe was the one typically taken by Wizards and Clerics. I remember that the Research NWP was explicitly off limits. . .it gave too many bonuses in spell research to be given away for free (or else every Human Wizard in the game would take it).</p><p></p><p>There was no dueling required for levels for Druids and Monks (1e monks were available in our 2e games, with the table extended up to 20th level. . .it never came up, but at least on paper they did go up to 20th level). You only had to duel if you wanted an official place in the Druidic or Monastic hierarchy. . .and PC's almost never did because pretty much every DM I ever saw would run it as that being too time consuming in a leadership position to be an active PC. I DID see a PC retire from active adventuring (the player was moving and it was a way to retire his character) by having him duel for a Monk leadership position, so he could leave the party and go off to be a Master of whatever at a monastery. However, it wasn't a combat duel, the character said that the mark of enlightenment was knowing when not to fight, so he challenged a master to a duel of insight, wits and enlightenment and it was run as a roleplaying scene between the monks, where the old master agreed to retire from the monastery and hand his office over to the retiring PC.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 7956111, member: 14159"] That reminds me that we had rules like that too. Yeah, we had a rule where every player got one bonus NWP, but that NWP had to go to something off a list of NWP's that was thematic to the race. Elves had things like singing or dancing. Dwarves had mining or various types of smithing. Halflings could choose from cooking, baking or agriculture. Half-Elves could choose from either the human or elf options. With humans, it had to be a trade or profession that they knew from before they were an adventurer or while they were in training/apprenticed. I don't remember all the options, but I remember that Scribe was the one typically taken by Wizards and Clerics. I remember that the Research NWP was explicitly off limits. . .it gave too many bonuses in spell research to be given away for free (or else every Human Wizard in the game would take it). There was no dueling required for levels for Druids and Monks (1e monks were available in our 2e games, with the table extended up to 20th level. . .it never came up, but at least on paper they did go up to 20th level). You only had to duel if you wanted an official place in the Druidic or Monastic hierarchy. . .and PC's almost never did because pretty much every DM I ever saw would run it as that being too time consuming in a leadership position to be an active PC. I DID see a PC retire from active adventuring (the player was moving and it was a way to retire his character) by having him duel for a Monk leadership position, so he could leave the party and go off to be a Master of whatever at a monastery. However, it wasn't a combat duel, the character said that the mark of enlightenment was knowing when not to fight, so he challenged a master to a duel of insight, wits and enlightenment and it was run as a roleplaying scene between the monks, where the old master agreed to retire from the monastery and hand his office over to the retiring PC. [/QUOTE]
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Tell me about your AD&D 2E Houserules
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