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Tell me about your Adventures in Middle-Earth experiences, please
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<blockquote data-quote="GlassJaw" data-source="post: 7431924" data-attributes="member: 22103"><p>Really cool to hear some actual play experiences. I purchased the AiME pdfs but haven't played so it's interesting to hear how they differ from my take after just reading.</p><p></p><p>In a nutshell, my feeling after reading was that the campaign rules are really cool (Journey, Audience, Shadow) but that the classes are lackluster, especially the magic "replacement" characters. I was also disappointed that not only was there no alternate, low-magic casting system, there was no magic system at all!</p><p></p><p>My biggest surprise reading the above posts was the role the Warden and Loremaster play in an actual LotR campaign. Coming from my D&D/5E "bias", I would avoid those classes like the plague because they look really boring on paper, especially in combat. The Loremaster has literally no abilities related to combat. It's refreshing to hear they serve an important role in a LotR campaign but I'm still skeptical. I don't think neglecting an entire pillar is a good design choice for a class.</p><p></p><p>That said, this thread definitely has me wanting to take another look at how everything ties together from a campaign standpoint.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7431924, member: 22103"] Really cool to hear some actual play experiences. I purchased the AiME pdfs but haven't played so it's interesting to hear how they differ from my take after just reading. In a nutshell, my feeling after reading was that the campaign rules are really cool (Journey, Audience, Shadow) but that the classes are lackluster, especially the magic "replacement" characters. I was also disappointed that not only was there no alternate, low-magic casting system, there was no magic system at all! My biggest surprise reading the above posts was the role the Warden and Loremaster play in an actual LotR campaign. Coming from my D&D/5E "bias", I would avoid those classes like the plague because they look really boring on paper, especially in combat. The Loremaster has literally no abilities related to combat. It's refreshing to hear they serve an important role in a LotR campaign but I'm still skeptical. I don't think neglecting an entire pillar is a good design choice for a class. That said, this thread definitely has me wanting to take another look at how everything ties together from a campaign standpoint. [/QUOTE]
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Tell me about your Adventures in Middle-Earth experiences, please
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