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Tell me about your Adventures in Middle-Earth experiences, please
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<blockquote data-quote="ART!" data-source="post: 7433539" data-attributes="member: 79926"><p>Finding this thread <em>really </em>useful!</p><p></p><p>I've been reading through PDFs of the two core AiME books, and I really like what they've done. I'm tempted to buy the physical books because the art and design are so good - they'd be lovely books to hold and use. I actually had the slipcase edition at one point, but sold it (still shrink-wrapped!) for much-needed money at the time.</p><p></p><p>I've been running 5E for a year and a half now, and would like to get the PCs to 20th level before wrapping up. After that, my main idea right now for what to run after that is AiME, but of course I want to make things difficult for myself and set it around the death of Isildur. It's just that I started watching the FOTR movie and during that opening sequence thought "now wait a minute, what if...". </p><p></p><p> I know I'd have to whip new cultures with the existing ones as models, likewise with virtues, etc. But I've run Hobbit/LOTR-era games before and don't want to go there again. The Last Alliance era is removed enough to really be it's own thing, but still has that familiarity from the movies. And it would still be "D&D" mechanically, so I'm not likely to lose any players - they're a good bunch, but I know that something too different will probably lose me some players.</p><p></p><p>I imagine the PCs being part of Isildur's retinue or what have you - or after the battle and the death of their own lords they join up with Isildur's forces. I would probably start the game a couple-few years before the big battle. They prove themselves there and wind up being a useful team for him. They'd have to deal with Isildur's increasing obsession with the ring. They are with him at the Gladden Fields when Isildur is slain.</p><p></p><p>I want to play with some what-ifs: how much of Sauron does Isildur cut off? Does Isildur die on his way back to Arnor?</p></blockquote><p></p>
[QUOTE="ART!, post: 7433539, member: 79926"] Finding this thread [I]really [/I]useful! I've been reading through PDFs of the two core AiME books, and I really like what they've done. I'm tempted to buy the physical books because the art and design are so good - they'd be lovely books to hold and use. I actually had the slipcase edition at one point, but sold it (still shrink-wrapped!) for much-needed money at the time. I've been running 5E for a year and a half now, and would like to get the PCs to 20th level before wrapping up. After that, my main idea right now for what to run after that is AiME, but of course I want to make things difficult for myself and set it around the death of Isildur. It's just that I started watching the FOTR movie and during that opening sequence thought "now wait a minute, what if...". I know I'd have to whip new cultures with the existing ones as models, likewise with virtues, etc. But I've run Hobbit/LOTR-era games before and don't want to go there again. The Last Alliance era is removed enough to really be it's own thing, but still has that familiarity from the movies. And it would still be "D&D" mechanically, so I'm not likely to lose any players - they're a good bunch, but I know that something too different will probably lose me some players. I imagine the PCs being part of Isildur's retinue or what have you - or after the battle and the death of their own lords they join up with Isildur's forces. I would probably start the game a couple-few years before the big battle. They prove themselves there and wind up being a useful team for him. They'd have to deal with Isildur's increasing obsession with the ring. They are with him at the Gladden Fields when Isildur is slain. I want to play with some what-ifs: how much of Sauron does Isildur cut off? Does Isildur die on his way back to Arnor? [/QUOTE]
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