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<blockquote data-quote="Clint_L" data-source="post: 9302573" data-attributes="member: 7035894"><p>My spouse doesn't post here but they LOVE their artificer!</p><p></p><p>Blimmig is a level 10 goblin battle smith. Their background is that they were a wandering toy smith - basically a peddler - who traveled from town to town with their mobile tinkering cart - like a food cart, but mostly making toys. Due to the need for self-protection, they had invented a gun; I used the rules for the pepperbox from Critical Role. The first time Blimming was forced to use it to actually shoot someone, they spent the next round of combat throwing up.</p><p></p><p>At level 2, they used an infusion to create a homunculus, Bethany, which is a little animated dragon toy. At level 3, they managed to tinker their cart into a janky robot (Mr. Cart, their defender) which kind of transforms as needed: a crudely drawn face pops up on a stick, the side panels swing out to act as shields, and so on.</p><p></p><p>On top of that, my spouse RPs every spell as an invention. So when they cast "grease,"Blimming whips out, basically, a giant super soaker full of grease and starts spraying it. "Revivify" is a set of goblin jumper-cables. "Fly" is a half-assed harness with wings. And so on. They take great delight in describing every action with appropriate side effects (Blimming is forever being knocked prone after firing their gun, which is much too big for them, for example).</p><p></p><p>In terms of how it plays: they're fantastic! We have a barbarian main tank (and now my monk is arguably a second main tank) so Blimming is great in a supporting role, but also offers excellent ranged offence. They're just a super fun and effective character.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9302573, member: 7035894"] My spouse doesn't post here but they LOVE their artificer! Blimmig is a level 10 goblin battle smith. Their background is that they were a wandering toy smith - basically a peddler - who traveled from town to town with their mobile tinkering cart - like a food cart, but mostly making toys. Due to the need for self-protection, they had invented a gun; I used the rules for the pepperbox from Critical Role. The first time Blimming was forced to use it to actually shoot someone, they spent the next round of combat throwing up. At level 2, they used an infusion to create a homunculus, Bethany, which is a little animated dragon toy. At level 3, they managed to tinker their cart into a janky robot (Mr. Cart, their defender) which kind of transforms as needed: a crudely drawn face pops up on a stick, the side panels swing out to act as shields, and so on. On top of that, my spouse RPs every spell as an invention. So when they cast "grease,"Blimming whips out, basically, a giant super soaker full of grease and starts spraying it. "Revivify" is a set of goblin jumper-cables. "Fly" is a half-assed harness with wings. And so on. They take great delight in describing every action with appropriate side effects (Blimming is forever being knocked prone after firing their gun, which is much too big for them, for example). In terms of how it plays: they're fantastic! We have a barbarian main tank (and now my monk is arguably a second main tank) so Blimming is great in a supporting role, but also offers excellent ranged offence. They're just a super fun and effective character. [/QUOTE]
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