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Tell me about your best (and worst) campaign endings
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<blockquote data-quote="demiurge1138" data-source="post: 3755830" data-attributes="member: 7451"><p>Best campaign ending ever was the end the "third season" of my long-running Eberron game. Dungeons and Dragnet: Sharn Freelance Police. After writing him off as a meddler and a braggart, the party was finally cognizant of the dangers a yugoloth calling himself The Artisan posed when they learned of his insinuation of control into House Cannith, and his role inspiring the creation of the boneforged - undead warforged used to fight with the Emerald Claw in the civil war engulfing Karrnath.</p><p></p><p>They'd learned from a stoolie that the Artisan made his lair in a ship frozen in the ice of the Frostfell, and with no other way of getting there in time, the party summoned the Crimson Ship, captained by an ultraloth and able to take you anywhere in the world... for the cost of a well-fought battle. The Freelance Police met his demands (fighting a mockery of dragonkind made of burnt corpses at a small island off the coast of the Demon Wastes). Disembarking in the polar north, the Freelance Police melted their way deep enough into the ice to catch the attention of the Artisan and his mezzoloth guardians.</p><p></p><p>The battle was fast and violent. Prepared for his teleporting tricks, Rife the warforged artificer hit the Artisan with a scroll of dimensional anchor immediately. The Artisan assumed his true yagnoloth form, and quickly dismantled Tao, the party's shugenja and diviner. Turning to face the rest of the Freelance Police, he took a critical from Joe Zor's mighty maul, and was slain.</p><p></p><p>And then they searched him, and found the note written in spidery letters on parchment made from human skin.</p><p></p><p><em>Thanks to your efforts, my plans are all in place. Within the week our armies march into Karrlakton. The impostor king will be overthrown, and Karrnath will know a new ruler.</em></p><p></p><p>It was signed, simply, <em>Vol</em>.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3755830, member: 7451"] Best campaign ending ever was the end the "third season" of my long-running Eberron game. Dungeons and Dragnet: Sharn Freelance Police. After writing him off as a meddler and a braggart, the party was finally cognizant of the dangers a yugoloth calling himself The Artisan posed when they learned of his insinuation of control into House Cannith, and his role inspiring the creation of the boneforged - undead warforged used to fight with the Emerald Claw in the civil war engulfing Karrnath. They'd learned from a stoolie that the Artisan made his lair in a ship frozen in the ice of the Frostfell, and with no other way of getting there in time, the party summoned the Crimson Ship, captained by an ultraloth and able to take you anywhere in the world... for the cost of a well-fought battle. The Freelance Police met his demands (fighting a mockery of dragonkind made of burnt corpses at a small island off the coast of the Demon Wastes). Disembarking in the polar north, the Freelance Police melted their way deep enough into the ice to catch the attention of the Artisan and his mezzoloth guardians. The battle was fast and violent. Prepared for his teleporting tricks, Rife the warforged artificer hit the Artisan with a scroll of dimensional anchor immediately. The Artisan assumed his true yagnoloth form, and quickly dismantled Tao, the party's shugenja and diviner. Turning to face the rest of the Freelance Police, he took a critical from Joe Zor's mighty maul, and was slain. And then they searched him, and found the note written in spidery letters on parchment made from human skin. [I]Thanks to your efforts, my plans are all in place. Within the week our armies march into Karrlakton. The impostor king will be overthrown, and Karrnath will know a new ruler.[/I] It was signed, simply, [I]Vol[/I]. Demiurge out. [/QUOTE]
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