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Tell me about your best (and worst) campaign endings
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<blockquote data-quote="jdrakeh" data-source="post: 3755873" data-attributes="member: 13892"><p><strong>Best ending ever (and some backstory). . .</strong> </p><p></p><p>In the first AD&D campaign that I played in, we were questing for magical keys to unlock the prison of an extra-planar deity. We were having the party dwarf hold them, as we figured that he wouldn't be tempted to use the magical powers they conferred (said powers were simulataneously powerful and evil, the dwarf abhorred magic of all kinds). </p><p></p><p>This was a large-ish campaign that spanned most of our DM's homebrew world. In our quest we had travelled to many different islands (we bought a ship and hired a crew, many of who were lost to a harpy attack), slain many different creatures, and had to overcome many, many, different kinds of challenges to locate and liberate said keys. I <em>think</em> that the campaign may have been inspired by the Doctor Who 'Key to Time' story arc. </p><p></p><p>Anyhow, with all of that going on, we didn't notice the subtle alignment shift in the dwarf until it was too late. And then we discovered that when all the keys were held by a single living being <em>they</em> became the gateway to the imprisoned deity's cell (or, more correctly, that the imprisoned being was invoked in their physical body).</p><p></p><p>By the time that these 'details' came to light, the dwarf was completely psychotic (though hiding it well). All ended with the dwarf, along with the keys and other items held for the party, being thrown over the side of the ship in the middle of the ocean after being wrapped in heavy chains (and after the death of two other PCs). Whether he survived his hike across the ocean floor, back to dry land, I cannot say.</p><p></p><p>The campaign ended there (it had to end there, as some of the players were moving away), though after two years of play, it was a fitting climax that proved fun for all. And, someday, that dwarf (or his body) <em>will</em> turn up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3755873, member: 13892"] [b]Best ending ever (and some backstory). . .[/b] In the first AD&D campaign that I played in, we were questing for magical keys to unlock the prison of an extra-planar deity. We were having the party dwarf hold them, as we figured that he wouldn't be tempted to use the magical powers they conferred (said powers were simulataneously powerful and evil, the dwarf abhorred magic of all kinds). This was a large-ish campaign that spanned most of our DM's homebrew world. In our quest we had travelled to many different islands (we bought a ship and hired a crew, many of who were lost to a harpy attack), slain many different creatures, and had to overcome many, many, different kinds of challenges to locate and liberate said keys. I [i]think[/i] that the campaign may have been inspired by the Doctor Who 'Key to Time' story arc. Anyhow, with all of that going on, we didn't notice the subtle alignment shift in the dwarf until it was too late. And then we discovered that when all the keys were held by a single living being [i]they[/i] became the gateway to the imprisoned deity's cell (or, more correctly, that the imprisoned being was invoked in their physical body). By the time that these 'details' came to light, the dwarf was completely psychotic (though hiding it well). All ended with the dwarf, along with the keys and other items held for the party, being thrown over the side of the ship in the middle of the ocean after being wrapped in heavy chains (and after the death of two other PCs). Whether he survived his hike across the ocean floor, back to dry land, I cannot say. The campaign ended there (it had to end there, as some of the players were moving away), though after two years of play, it was a fitting climax that proved fun for all. And, someday, that dwarf (or his body) [i]will[/i] turn up :D [/QUOTE]
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