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Tell me about your best (and worst) campaign endings
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<blockquote data-quote="Kae'Yoss" data-source="post: 3756298" data-attributes="member: 4134"><p>We have a couple of best/worst ones, depending on whether you ask the DM or us players.</p><p></p><p>First one was StarGate (played with d20 Modern rules). Throughout the campaign, we were dealing with some guy who later turned out to be the BBEG - a former Jaffar (or whatever you spell that) who wants to take the power of a dead god for himself. We enter his base of operations, right before he can finalise whatever ritual were needed to take the god's larva into his body. He starts telling us that there didn't have to be a fight, since he has no intention of attacking earth (he wanted to get back at the System Lords) and he'd be obliged if we would kindly leave him in piece.</p><p></p><p>And we did.</p><p></p><p>The DM nearly fell over. Not bothering with the final fight was unprecedented. But we believed the guy, sounded plausible, so why fight him?</p><p></p><p>Of course, his attempt to dominate the god failed and the Gouaou-whatever destroyed earth a couple of years later, but I guess the DM just wanted to get back at us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>Same DM, FR campaign. We were to free an old ally from the bowels of the Zulkir of Conjuration's very fortress (For those who don't know them, the Zulkirs are the leaders of the Red Wizards of Thay, each being the most accomplished Red Wizard of his chosen School.) We get in through some tunnels, we free our ally, and the tunnel promptly collapses. </p><p></p><p>We're told that it was caved in about 30 feet - it would take forever to dig through there, not that we had that long, and that teleportation only worked within the Zulkir's summoning chamber, so we had to get there (likely past the BBEG-sized Zulkir) to get out.</p><p></p><p>My Psion just used several manifestations of Disintegrate to get rid of the rubble and we went to the pub instead. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p></p><p>I'd assume that as well. You know, <em>Tiamat</em>. </p><p></p><p>This campaign ending is approved by the Darvin Society of Natural Adventurer Selection <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3756298, member: 4134"] We have a couple of best/worst ones, depending on whether you ask the DM or us players. First one was StarGate (played with d20 Modern rules). Throughout the campaign, we were dealing with some guy who later turned out to be the BBEG - a former Jaffar (or whatever you spell that) who wants to take the power of a dead god for himself. We enter his base of operations, right before he can finalise whatever ritual were needed to take the god's larva into his body. He starts telling us that there didn't have to be a fight, since he has no intention of attacking earth (he wanted to get back at the System Lords) and he'd be obliged if we would kindly leave him in piece. And we did. The DM nearly fell over. Not bothering with the final fight was unprecedented. But we believed the guy, sounded plausible, so why fight him? Of course, his attempt to dominate the god failed and the Gouaou-whatever destroyed earth a couple of years later, but I guess the DM just wanted to get back at us ;) Same DM, FR campaign. We were to free an old ally from the bowels of the Zulkir of Conjuration's very fortress (For those who don't know them, the Zulkirs are the leaders of the Red Wizards of Thay, each being the most accomplished Red Wizard of his chosen School.) We get in through some tunnels, we free our ally, and the tunnel promptly collapses. We're told that it was caved in about 30 feet - it would take forever to dig through there, not that we had that long, and that teleportation only worked within the Zulkir's summoning chamber, so we had to get there (likely past the BBEG-sized Zulkir) to get out. My Psion just used several manifestations of Disintegrate to get rid of the rubble and we went to the pub instead. :lol: I'd assume that as well. You know, [I]Tiamat[/I]. This campaign ending is approved by the Darvin Society of Natural Adventurer Selection :p [/QUOTE]
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