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Tell me about your best (and worst) campaign endings
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<blockquote data-quote="Teflon Billy" data-source="post: 3761631" data-attributes="member: 264"><p>The worst, well, let's just say there are a lot of ties for first place in this category, including...</p><p></p><ul> <li data-xf-list-type="ul">The Rokugan game where the conspiracy was so deep and convoluted that--as the finale was happening around us--we were left going "Who is that guy?" and "Why is she trying to kill Chin Wu?" or "I thought he was with the guys dressed in red?" and suchlike. the GM got very, very frustrated with us...we literally had <em>no</em> idea what was going on.<br /> <br /> </li> <li data-xf-list-type="ul">The GURPS Space game where one of the players was passed a note with some info only his character knew...that he promptly (and for no recognizable reason) sat on an refused to divulge for the rest of the game. The players were absolutely baffled when their ship came under attack and they were destroyed at the climax--unaware that the remaining piece of the puzzle had completely passed them by.<br /> <br /> </li> <li data-xf-list-type="ul">I've lost count of the D&D Campaigns that ended when the PC's were killed in some unimportant room in a dungeon by a monster unaffiliated with the larger plot<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><br /> <br /> [bq]"...and thus, the exiled Prince of the land, his bodyguard (who is unknowingly his half-brother and a viable heir), the Wizard who has discovered a new paradigm for magic use in the world, and the Avatar of the War God (pledged with devoting himself to healing in the world as penance from other members of his pantheon) are killed by a <strong>Yellow Mold</strong> during their unplanned and random attempt to steal some silver pieces and a +1 Dagger from a tomb.[/bq]</li> </ul></blockquote><p></p>
[QUOTE="Teflon Billy, post: 3761631, member: 264"] The worst, well, let's just say there are a lot of ties for first place in this category, including... [list][*]The Rokugan game where the conspiracy was so deep and convoluted that--as the finale was happening around us--we were left going "Who is that guy?" and "Why is she trying to kill Chin Wu?" or "I thought he was with the guys dressed in red?" and suchlike. the GM got very, very frustrated with us...we literally had [i]no[/i] idea what was going on. [*]The GURPS Space game where one of the players was passed a note with some info only his character knew...that he promptly (and for no recognizable reason) sat on an refused to divulge for the rest of the game. The players were absolutely baffled when their ship came under attack and they were destroyed at the climax--unaware that the remaining piece of the puzzle had completely passed them by. [*]I've lost count of the D&D Campaigns that ended when the PC's were killed in some unimportant room in a dungeon by a monster unaffiliated with the larger plot:) [bq]"...and thus, the exiled Prince of the land, his bodyguard (who is unknowingly his half-brother and a viable heir), the Wizard who has discovered a new paradigm for magic use in the world, and the Avatar of the War God (pledged with devoting himself to healing in the world as penance from other members of his pantheon) are killed by a [b]Yellow Mold[/b] during their unplanned and random attempt to steal some silver pieces and a +1 Dagger from a tomb.[/bq][/list] [/QUOTE]
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