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Tell me about your best (and worst) campaign endings
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<blockquote data-quote="Psion" data-source="post: 3762000" data-attributes="member: 172"><p>Good:</p><p></p><p>My second 3e game. What was special was not the session with the end, just the way the whole campaign came together.</p><p></p><p>I've posted tidbits about the campaign on the board in the past, but to sum up the events, the party rescued a prince kidnapped under their care, stop the acquisition of ancient super weapons by the resident evil empire, and then, discovered that a young prophetess was really the reincarnation of an ancient hero-queen of legend, who they hoped would be the key to restoring proper rule to the throne of man.</p><p></p><p>But as the same blood flows through her veins, she could not assume the throne. But there was another. They had to track down a previously unheard of crown princess in exile, and put her on the throne of the emperor. They found that she was imprisoned in an arena in the imperial capitol. There they went and rescued her and took down the Emporer. But it was a phyrric victory, for the undead underpriest claimed his body and escaped.</p><p></p><p>The empire was now in the hands of a somewhat decadent empress, but a tolerable one. And the looming threat that the emperor would return is out there.</p><p></p><p>Worst #1:</p><p></p><p>After the above, I entertained an after-campaign that had nothing to do with all with the previous plotlines. One adventure afterwards was pretty decent. But after that, I started a twisted version of city of the spider queen. We never managed to finish due to changing life circumstances. That left a bad taste in my mouth.</p><p></p><p>Worst #2:</p><p></p><p>An AD&D 2e campaign set on a fantasy ringworld, with a number of riveting fantasy elements. I had two characters, an steely ranger and a ninja who, after finding her lord was behind the main villain in the campaign, forsook him. The main villain was uncovering caches of ancient technology and we were out to stop him.</p><p></p><p>Then the DM became a D&D hater and we never finished. I was torqued.</p></blockquote><p></p>
[QUOTE="Psion, post: 3762000, member: 172"] Good: My second 3e game. What was special was not the session with the end, just the way the whole campaign came together. I've posted tidbits about the campaign on the board in the past, but to sum up the events, the party rescued a prince kidnapped under their care, stop the acquisition of ancient super weapons by the resident evil empire, and then, discovered that a young prophetess was really the reincarnation of an ancient hero-queen of legend, who they hoped would be the key to restoring proper rule to the throne of man. But as the same blood flows through her veins, she could not assume the throne. But there was another. They had to track down a previously unheard of crown princess in exile, and put her on the throne of the emperor. They found that she was imprisoned in an arena in the imperial capitol. There they went and rescued her and took down the Emporer. But it was a phyrric victory, for the undead underpriest claimed his body and escaped. The empire was now in the hands of a somewhat decadent empress, but a tolerable one. And the looming threat that the emperor would return is out there. Worst #1: After the above, I entertained an after-campaign that had nothing to do with all with the previous plotlines. One adventure afterwards was pretty decent. But after that, I started a twisted version of city of the spider queen. We never managed to finish due to changing life circumstances. That left a bad taste in my mouth. Worst #2: An AD&D 2e campaign set on a fantasy ringworld, with a number of riveting fantasy elements. I had two characters, an steely ranger and a ninja who, after finding her lord was behind the main villain in the campaign, forsook him. The main villain was uncovering caches of ancient technology and we were out to stop him. Then the DM became a D&D hater and we never finished. I was torqued. [/QUOTE]
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