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Tell me about your best (and worst) campaign endings
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<blockquote data-quote="Obrysii" data-source="post: 3762070" data-attributes="member: 42680"><p>The best, and truthfully, only conclusive ending to a campaign was my first campaign I'd ever ran, which had run for about two years virtually weekly.</p><p></p><p>The PCs ... a Human Wizard, Human Wilder, Thri'kreen-turned-Insectile Rogue, Winged Elf Archer-type, and Elven Cleric ... had been selected by the Powers That Be to become the warriors of light (cliche, I know). As a result, they obtained wildly powerful artifacts, each molding its powers to that particular character's class.</p><p></p><p>They were then charged, by no less the last remaining deity (a DR 21+ being with all of the powers of the now-dead gods), to track down and destroy the six monstrous enemies of the light, who possessed counterparts to the PC's new artifacts (twelve in total; the sixth good artifact was given unto the wilder's cohort). These enemies possessed earth-shattering power, and while the PCs were on another quest beforehand, had decimated the continent.</p><p></p><p>With powerful magics, artifacts, and melee talents, the PCs set off to take down these enemies. One by one, the enemies fell ... although one, a Phrenic Umberhulk Wilder 20, managed to sneak attack and nova the PCs, killing all but one. In the afterlife, the dead deities spent the last of their power to bring the PCs back to life.</p><p></p><p>At one point, they captured one of the monsters, and upon their confession of why they fight for light (which activated the artifact's true powers, doubling their strength), he converted to Good.</p><p></p><p>In time, all six monsters had been slain or defeated, and the PCs became aware of where the BBEG was. The BBEG, the demon-spawned <a href="http://forums.gleemax.com/showthread.php?t=396861" target="_blank">Tadasi</a>, slayer of deities, has trapped in sleep far below the world in a place called Antelemar. There the PCs gathered, and fought the guard of Tadasi: the Tarrasque.</p><p></p><p>But the Human Wizard <em>dominated</em> the Tarrasque, and took it back to its original master. </p><p></p><p>There, they had to fight a potent sword which was borne from the heart of a corrupted bronze wyrm.</p><p></p><p>Having defeated that, and upon the urging of a spirit within him, the 9-year old Human Wilder stepped inside of a seal, and the final Key which bound Tadasi to sleep was removed from him. But Tadasi would not be allowed to awaken so easily: a Solar appeared, and apparently corrupted by the influence of the monster, possessed all six of the evil artifacts. Using their combined power, it posed some problem to the PCs, but once dispatched, Tadasi awoke.</p><p></p><p>An epic battle occured, with the PCs using Wishes to reduce his Con score to as low as possible (although he reversed the effect). Nearing the end, he unleashed the <em>void</em> which nearly absorbed the Elven Cleric ... but the deity, Elek, appeared in time to save her.</p><p></p><p>He then engaged Tadasi in battle, but it was in vain: he could not harm the beast, and instead requested a <em>Miracle</em> from the Wise One, and it was granted: Tadasi's psionics and spellcasting abilities were sealed.</p><p></p><p>Without spells or powers, Tadasi tried in vain to escape, but the PCs quickly destroyed him, <em>Wishing</em> him to be eternally bound in hell.</p><p></p><p>The gravest threat to the world destroyed, the artifacts had to be returned to their place for sake of balance, and the PCs were free to return to their pre-adventure life: peace returned to the world, and for a time, good prospered.</p><p></p><p>The end.</p><p></p><p></p><p>Sorry for the length.</p></blockquote><p></p>
[QUOTE="Obrysii, post: 3762070, member: 42680"] The best, and truthfully, only conclusive ending to a campaign was my first campaign I'd ever ran, which had run for about two years virtually weekly. The PCs ... a Human Wizard, Human Wilder, Thri'kreen-turned-Insectile Rogue, Winged Elf Archer-type, and Elven Cleric ... had been selected by the Powers That Be to become the warriors of light (cliche, I know). As a result, they obtained wildly powerful artifacts, each molding its powers to that particular character's class. They were then charged, by no less the last remaining deity (a DR 21+ being with all of the powers of the now-dead gods), to track down and destroy the six monstrous enemies of the light, who possessed counterparts to the PC's new artifacts (twelve in total; the sixth good artifact was given unto the wilder's cohort). These enemies possessed earth-shattering power, and while the PCs were on another quest beforehand, had decimated the continent. With powerful magics, artifacts, and melee talents, the PCs set off to take down these enemies. One by one, the enemies fell ... although one, a Phrenic Umberhulk Wilder 20, managed to sneak attack and nova the PCs, killing all but one. In the afterlife, the dead deities spent the last of their power to bring the PCs back to life. At one point, they captured one of the monsters, and upon their confession of why they fight for light (which activated the artifact's true powers, doubling their strength), he converted to Good. In time, all six monsters had been slain or defeated, and the PCs became aware of where the BBEG was. The BBEG, the demon-spawned [url=http://forums.gleemax.com/showthread.php?t=396861]Tadasi[/url], slayer of deities, has trapped in sleep far below the world in a place called Antelemar. There the PCs gathered, and fought the guard of Tadasi: the Tarrasque. But the Human Wizard [i]dominated[/i] the Tarrasque, and took it back to its original master. There, they had to fight a potent sword which was borne from the heart of a corrupted bronze wyrm. Having defeated that, and upon the urging of a spirit within him, the 9-year old Human Wilder stepped inside of a seal, and the final Key which bound Tadasi to sleep was removed from him. But Tadasi would not be allowed to awaken so easily: a Solar appeared, and apparently corrupted by the influence of the monster, possessed all six of the evil artifacts. Using their combined power, it posed some problem to the PCs, but once dispatched, Tadasi awoke. An epic battle occured, with the PCs using Wishes to reduce his Con score to as low as possible (although he reversed the effect). Nearing the end, he unleashed the [i]void[/i] which nearly absorbed the Elven Cleric ... but the deity, Elek, appeared in time to save her. He then engaged Tadasi in battle, but it was in vain: he could not harm the beast, and instead requested a [i]Miracle[/i] from the Wise One, and it was granted: Tadasi's psionics and spellcasting abilities were sealed. Without spells or powers, Tadasi tried in vain to escape, but the PCs quickly destroyed him, [i]Wishing[/i] him to be eternally bound in hell. The gravest threat to the world destroyed, the artifacts had to be returned to their place for sake of balance, and the PCs were free to return to their pre-adventure life: peace returned to the world, and for a time, good prospered. The end. Sorry for the length. [/QUOTE]
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