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Tell me about your best (and worst) campaign endings
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<blockquote data-quote="Kid Charlemagne" data-source="post: 3764152" data-attributes="member: 93"><p>Let's see if I can do this one justice... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We have had a rotation of DM's for a long time in our Saturday gaming group, but a while back we were low on options, so we allowed one of the players (against our better judgement) to run a Fading Suns game. Fading Suns may be a great game and setting, but I'm forever scarred.</p><p></p><p>Players included myself, eris404 and Dread October (from these boards), and a couple of other players, one of who was the DM's girlfriend. This last bit was not in and of itself a problem; she was a casual player, but smart and fully capable of quality play. Her PC had some kind of uber-PDA computer device that might have had some limited AI (think like the computer on the Enterprise in Star Trek).</p><p></p><p>We were on a planet in some god forsaken backwater section of space. The DM's girlfriend's PC was there with her mentor, my character was a member of the ruling noble family, another PC was a priest of some kind, and I don't recall the other characters too much.</p><p></p><p>The mentor got himself murdered somehow, and a series of deaths started occuring. This is where the trouble started; mysteries are tough to run as it is, and the DM wasn't super experienced. We started investigating, and it started to become clear to me that the DM had decided on the specific clue that would break the case wide open, but wasn't going to do much to help us find that clue. He was willing to let us blunder around asking questions - literally for session after session. No other clues presented themselves.</p><p></p><p>This went on for - I'm not exaggerating - perhaps seven sessions, without a whole lot to break things up. We had lists of suspects, but never really found any evidence of anything. At one point we managed to come upon a perpetrator in the midst of commiting a murder, as we had staked out a house in order to catch the perpetrator in the act. THe bad guy bit on the bait and attacked, and we moved in to intercept.</p><p></p><p>He was wearing powered armor (way over our heads technologically) and had an invisibility field generator of some sort. He kicked our butts face to face, and we <em>still</em> didn't have Clue One. Or even an idea what he looked like. Or if he was a he. Or even human.</p><p></p><p>Shortly after that, I think we pretty much came up with some sort of "sweep the problem under the rug" kind of solution to the mystery, and decided to go off-world. The DM kind of realized (way late) that he was losing the group, and that he wanted to wrap up his pretty little mystery, and so we got to hear an "Hercule Poirot" mystery-solving speech... from the DM's girlfriend's PDA. </p><p></p><p>I think we had one more session after that, and someone decided to step up and run a game other than him.</p><p></p><p>This all came to mind a little while back when someone on our groups email list was trying to remember the name of some fighting feat from the Book of 9 Swords, and thought it was called Setting Sun, or Fading Sun, or somethign like that, and I replied that "Fading Sun is the feat where you sit around for 100 years and then your PDA solves the mystery."</p><p></p><p>Sigh.</p><p></p><p>Perhaps some day I'll tell you all why wagons are evil.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3764152, member: 93"] Let's see if I can do this one justice... :) We have had a rotation of DM's for a long time in our Saturday gaming group, but a while back we were low on options, so we allowed one of the players (against our better judgement) to run a Fading Suns game. Fading Suns may be a great game and setting, but I'm forever scarred. Players included myself, eris404 and Dread October (from these boards), and a couple of other players, one of who was the DM's girlfriend. This last bit was not in and of itself a problem; she was a casual player, but smart and fully capable of quality play. Her PC had some kind of uber-PDA computer device that might have had some limited AI (think like the computer on the Enterprise in Star Trek). We were on a planet in some god forsaken backwater section of space. The DM's girlfriend's PC was there with her mentor, my character was a member of the ruling noble family, another PC was a priest of some kind, and I don't recall the other characters too much. The mentor got himself murdered somehow, and a series of deaths started occuring. This is where the trouble started; mysteries are tough to run as it is, and the DM wasn't super experienced. We started investigating, and it started to become clear to me that the DM had decided on the specific clue that would break the case wide open, but wasn't going to do much to help us find that clue. He was willing to let us blunder around asking questions - literally for session after session. No other clues presented themselves. This went on for - I'm not exaggerating - perhaps seven sessions, without a whole lot to break things up. We had lists of suspects, but never really found any evidence of anything. At one point we managed to come upon a perpetrator in the midst of commiting a murder, as we had staked out a house in order to catch the perpetrator in the act. THe bad guy bit on the bait and attacked, and we moved in to intercept. He was wearing powered armor (way over our heads technologically) and had an invisibility field generator of some sort. He kicked our butts face to face, and we [i]still[/i] didn't have Clue One. Or even an idea what he looked like. Or if he was a he. Or even human. Shortly after that, I think we pretty much came up with some sort of "sweep the problem under the rug" kind of solution to the mystery, and decided to go off-world. The DM kind of realized (way late) that he was losing the group, and that he wanted to wrap up his pretty little mystery, and so we got to hear an "Hercule Poirot" mystery-solving speech... from the DM's girlfriend's PDA. I think we had one more session after that, and someone decided to step up and run a game other than him. This all came to mind a little while back when someone on our groups email list was trying to remember the name of some fighting feat from the Book of 9 Swords, and thought it was called Setting Sun, or Fading Sun, or somethign like that, and I replied that "Fading Sun is the feat where you sit around for 100 years and then your PDA solves the mystery." Sigh. Perhaps some day I'll tell you all why wagons are evil. [/QUOTE]
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