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<blockquote data-quote="Kavon" data-source="post: 1569080" data-attributes="member: 9822"><p>Let's see...</p><p></p><p>My years have 366 days, which are twenty hours long.</p><p>Six months which are all divided into two sub-months and one Holyday in the middle of these two (haven't really decided on a definate name for all of them). Four of these months consist of six weeks, and the other two consist of eight weeks.</p><p>Weeks consist of nine days (haven't named them yet..they'll probably have different names depending on what part of the world you're at).</p><p>My world has nine moons, with two of which that are like.. twin moons, so to speak. They have the exact same orbit, except they are on opposite ends. Their orbit takes one whole year to complete, while the other seven range from 16 to 33 days.</p><p>Only the twin moons affect the calendar, really. One is currently dubbed the 'white moon', and the other the 'black moon'. One has a very high albedo, and the other actually absorbs light around it, so it has a negative albedo.</p><p>The year starts on the first Holyday, when all moons except the Black all full (the Black Moon is in the 'new moon' phase then). This coincides with the Summer Solstace, or at least, that's where I have it now (might also make it Winter Solstace...not sure yet). Mid-year would be when all moons except the Black are in the 'new moon' phase, with the Black being full (this results in pretty much complete darkness at night).</p><p>The year is shorter since the planet orbits closer to its sun, which is smaller than our sun (and thus lives longer, about 2-3 times longer IIRC). The days are shorter since the thing spins faster (duh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ).</p><p>I'm currently not running a campaign, since I'm working on things, but when I did had stuff for my players last year and the years before, the year tended to be rather variable, depending on the thing I made up.</p><p>As for special days, like christmas and all that in the 'real world'... I haven't bothered with that yet.</p><p></p><p>But yeah, when I'm done with it, I'll have "nonesense" names for weekdays, months, and "special days". If I need to give my players an idea of what time of year they're playing in, I'll tell them which season it is, and how far allong they are in it. That'll give them enough to work with.</p></blockquote><p></p>
[QUOTE="Kavon, post: 1569080, member: 9822"] Let's see... My years have 366 days, which are twenty hours long. Six months which are all divided into two sub-months and one Holyday in the middle of these two (haven't really decided on a definate name for all of them). Four of these months consist of six weeks, and the other two consist of eight weeks. Weeks consist of nine days (haven't named them yet..they'll probably have different names depending on what part of the world you're at). My world has nine moons, with two of which that are like.. twin moons, so to speak. They have the exact same orbit, except they are on opposite ends. Their orbit takes one whole year to complete, while the other seven range from 16 to 33 days. Only the twin moons affect the calendar, really. One is currently dubbed the 'white moon', and the other the 'black moon'. One has a very high albedo, and the other actually absorbs light around it, so it has a negative albedo. The year starts on the first Holyday, when all moons except the Black all full (the Black Moon is in the 'new moon' phase then). This coincides with the Summer Solstace, or at least, that's where I have it now (might also make it Winter Solstace...not sure yet). Mid-year would be when all moons except the Black are in the 'new moon' phase, with the Black being full (this results in pretty much complete darkness at night). The year is shorter since the planet orbits closer to its sun, which is smaller than our sun (and thus lives longer, about 2-3 times longer IIRC). The days are shorter since the thing spins faster (duh :p ). I'm currently not running a campaign, since I'm working on things, but when I did had stuff for my players last year and the years before, the year tended to be rather variable, depending on the thing I made up. As for special days, like christmas and all that in the 'real world'... I haven't bothered with that yet. But yeah, when I'm done with it, I'll have "nonesense" names for weekdays, months, and "special days". If I need to give my players an idea of what time of year they're playing in, I'll tell them which season it is, and how far allong they are in it. That'll give them enough to work with. [/QUOTE]
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